Quote from: EgonOlsen on June 05, 2013, 10:35:46 PM
There's actually nothing you have to do manage a context change if you don't want to. The engine should handle it by itself unless you don't remove any textures or meshes. Are you doing anything like that in onPause/onStop/...?
Ok thanks Egon, for some reason I was clearing the texture manager on OnStop() and I got confused while reading some posts about the glcontext that I didn't understand
, I should have double-checked my code first , problem solved!
(both my devices are adrenos)

, in the other version I had that timer multiplied by 0.01 before passing it and that's why it worked, and I completely ignored that in this version so i was just adding 1 to the texcoord leaving it in the same position
Thanks a lot!