Thank you for clarification. Object has around 12000 polygons, so I understand it is going to consume a lot of memory, but honestly I did not expect that much
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File Spectre = new File("/Users/daemontus/Downloads/pilsner.DAE");
URI uri = Spectre.toURI();
final SimpleResourceLocator resLocater = new SimpleResourceLocator(uri.resolve("./"));
ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_MODEL, resLocater);
ColladaImporter Col = new ColladaImporter().loadTextures(true);
ColladaStorage Stor = Col.load(uri.toString());
AnimatedGroup A3D = BonesImporter.importCollada(Stor, 4, new Quaternion());
BonesIO.saveGroup(A3D, new FileOutputStream("test.bones"));
Resources res = mActivity.getResources();
model = BonesIO.loadGroup(res.openRawResource(R.raw.test));
for (Animated3D o : model) {
o.build();
}
masterNinja.addToWorld(world);
(I am noob so I have just processed the .DAE to .bones using convertion scripts, loaded it using BonesIO.loadGroup() and then added it to world.)
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