Thankyou very much i understand now.
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and another question , just wondering, how do you make to have many ligths in your game, i notice every torch in tthe dungeons have its own ligth, even the crystals and they look awesome
shader.setStaticUniform("map0", 0);
shader.setStaticUniform("map1", 1);
shader.setStaticUniform("map2", 2);
shader.setStaticUniform("map3", 3);
shader.setStaticUniform("splatTransform", new Matrix());

public GProp duplicate(){
Object3D[] f=new Object3D[s+1];
f[0]=new Object3D(data[0],true);//with true or false the result its the same
f[0].setName(data[0].getName()+":"+f[0].getID());
f[0].compile();
if(s==0){return new GProp(f);}
f[1]=new Object3D(data[1],true);//with true or false the result its the same
f[1].setName(data[1].getName()+":"+f[1].getID());
f[1].compile();
return new GProp(f);
}
public void setSkinState(GMosaic msc, String alias, Object3D obj){//
if(msc==null){return;}
int index=msc.existAlias(alias);
if(index>msc.getMax()){return;}
int x=index%msc.getGWidth();
int y=index/msc.getGWidth();
float u=0.249f;//msc.getTWidth();
obj.setTexture(msc.getName());
Matrix texMat=new Matrix();
texMat.scalarMul(u);
texMat.translate(u*x, u*y, 0);
obj.setTextureMatrix(texMat);
}
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