Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mrsalomao

Pages: [1]
1
Support / Re: "Thread.sleep(15)" at jPCT-AE + "getTexture"
« on: March 02, 2012, 04:38:02 pm »
Ok, I'll try those! Thanks!

2
Support / Re: "Thread.sleep(15)" at jPCT-AE + "getTexture"
« on: March 02, 2012, 03:55:14 pm »
Wow, thanks, that was an incredibly fast answer.

Nice explanation, I got it. But now I have 2 new small questions:

1 - Can you load multiple UV maps/textures from the same polygon in a .3ds file?

2 - setTransparency(15) is the most opaque you can get in areas with no transparency?

Thanks for your patience hehe :)

3
Support / "Thread.sleep(15)" at jPCT-AE + "getTexture"
« on: March 02, 2012, 08:49:19 am »
Hi guys,

First of all, Egon Olsen, congrats and thanks for this great engine !

I've been messing around with jPCT-AE for a while and all good so far. However there are 2 things I'd like to mention:

1) Here ( http://www.jpct.net/wiki/index.php/Hello_World_for_Android ) when "Thread.sleep(15)" is called, what is it for? I can see it limits the fps to something around 60, but should it be kept there in all cases? What if the framerate is already low? Wouldn't we just be losing framerate to...? save battery life?

2) I couldn't find a way to query for my "Object3D"s currently assigned texture. I could use that info to make a simpler 3ds loader function (I would get the texture name straight from the one assined to my .3ds. Isn't a method like "getTexture" missing?

Thanks a lot in advance!

Pages: [1]