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Messages - xNaXDy

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Support / Re: Calculate collision for specific objects?
« on: May 30, 2012, 12:28:09 am »
I don't quite get the thing with check_self and check_others. Also what would I have to do if there was like 19 different types of enemies?

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Support / Re: Texture a 3D Cube (Box) equally?
« on: May 30, 2012, 12:26:43 am »
Ah alright, thanks!

3
Support / Re: Render only visible stuff and improve performance?
« on: May 30, 2012, 12:26:14 am »
I see, is there any other method of improving the frame rate? (I'm new to the 3d stuff as you can see :D)

4
Support / Render only visible stuff and improve performance?
« on: May 27, 2012, 10:58:56 pm »
I was wondering if there was a way to not-render all of the hidden faces of a - let's say - cube so when there are 50 or 200 cubes aligned, and you stand on top of them, only the top face of each cube will be drawn. Is this possible? And will this actually improve performance?

5
Support / Calculate collision for specific objects?
« on: May 27, 2012, 10:54:49 pm »
Basically I need a function that allows me to calculate if my 'player' is colliding with any of the 'enemies'. The function must NOT be called when 'player' collides with 'block' for example.

Do you know how to accomplish this?

6
Support / Re: Texture a 3D Cube (Box) equally?
« on: May 27, 2012, 10:52:58 pm »
By 'project' I mean simply texturing the block, and I was talking about the primitive class.

I found myself a solution by texturing the block in blender and then loading a block model into the game. However I'd like to know if this was also possible by using the primitive class.

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Support / Texture a 3D Cube (Box) equally?
« on: May 26, 2012, 07:54:33 pm »
I am trying to project a texture (32 x 32) to a Box, so on every side it shows the scaled up texture, but either it spans the texture across the WHOLE box, or it doesn't show anything.

Got solutions for that?

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