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Bones / Re: How to properly scale AnimatedGroup?
« on: July 26, 2012, 10:09:53 pm »
OK, thanks.
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do you really need scaling objects on the fly? what about scaling them when loading?I know it can be done via BonesImporter.importOgre and BonesImporter.importCollada, but is there an easy way to accomplish the same for .bones files as well?
animatedGroup.getRoot().setScale(0.2f);
The model itself becomes very dark However, when I do it like this:for (Animated3D o : animatedGroup)
{
o.setScale(0.2f);
}
the model is properly lit, but the katana's position is wrong. So here's my question: what is the proper way of scaling an animated .bones model?