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Messages - Dark_Mark

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1
Bones / Re: How to properly scale AnimatedGroup?
« on: July 26, 2012, 10:09:53 pm »
OK, thanks.

2
Bones / Re: How to properly scale AnimatedGroup?
« on: July 26, 2012, 09:59:48 pm »
do you really need scaling objects on the fly? what about scaling them when loading?
I know it can be done via BonesImporter.importOgre and BonesImporter.importCollada, but is there an easy way to accomplish the same for .bones files as well?

3
Bones / How to properly scale AnimatedGroup?
« on: July 26, 2012, 08:44:26 pm »
Hi. I have a simple scene like the one mentioned in the Advanced Example and I've added the popular ninja model in .bones format. Everything works well, but if I scale the model like this:
Code: [Select]
animatedGroup.getRoot().setScale(0.2f);The model itself becomes very dark :( However, when I do it like this:
Code: [Select]
for (Animated3D o : animatedGroup)
{
o.setScale(0.2f);
}
the model is properly lit, but the katana's position is wrong. So here's my question: what is the proper way of scaling an animated .bones model?

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