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Messages - devcat

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1
Projects / Re: First game: Drop it All
« on: June 18, 2015, 02:26:41 pm »
That is cool, thanks. Sorry for the late reply.
How do you like the game, did you pass level 10 ?

2
Projects / Re: First game: Drop it All
« on: May 25, 2015, 05:27:30 pm »
Actually it’s part of the game experience to find out how the controls work. ;)
But to give some assistance i implement the autoplay mode. Hm, however it seams it's still not very clear how it works.

Here is some hint:
Every time the colour of the shape changes the roulette must be touched to synchronize the colour filed,
then you can press the button of the recognized shape. If you touch the roulette while the colors are synchronized,
the roulette gets over synchronized and that will cause a fail. (Hope that helps)

One more hint you find your name in the game if you touch “2015 robin”, this will open the credits screen.
Thanks for your work on the engine.

3
Projects / First game: Drop it All
« on: May 24, 2015, 06:57:27 pm »
Hi guys,
here is a small game i made using jpct-ae.
It's the first game i publish to the public so i hope you like it.


Link: https://play.google.com/store/apps/details?id=com.robin.dropitall

Fell free to leave some comments.

4
Support / Re: Stange Overlay shear effect
« on: October 21, 2014, 09:11:15 pm »
Thanks for the really fast workaround, now both versions support the Overlay shearing perfectly. Just have to make sure to don't call accidentally overlay.compile(), because this will leave to some known side effects ^^.

5
Support / Re: Stange Overlay shear effect
« on: October 19, 2014, 12:02:27 am »
Actually it's peaty simple to write an example, then you can see it in motion for your self. Just take your HelloWorld-AE example and add the following lines
Code: [Select]
public void onSurfaceChanged(GL10 gl, int w, int h) {
// ...
// world.addObject(cube);

// new code
overlay = new Overlay(world, fb, "texture");
overlay.setNewCoordinates(300, 150, 400, 250);
// ...
}

public void onDrawFrame(GL10 gl) {

// new code
com.threed.jpct.Matrix mat = overlay.getObject3D().getRotationMatrix();
mat.set(1, 0, (float) Math.cos(shearX));
shearX += 0.01f;
// ...
}
Hope this helps :).

6
Support / Re: Stange Overlay shear effect
« on: October 18, 2014, 11:32:45 pm »
When i call in the desktop version
Code: [Select]
overlay.getObject3D().compile();
the overlay don't appear on screen.
And nope, I don't set the rotation pivot in the Overlay.

7
Support / Stange Overlay shear effect
« on: October 18, 2014, 10:46:34 pm »
Hi,

i try to apply a shear operation to an Overlay. I tried the following code with the jPCT PC version and it works fine.
Code: [Select]
// inside some update routine
Matrix mat = overlay.getObject3D().getRotationMatrix();
mat.set(0, 1, shearY);
mat.set(1, 0, shearX);

Then i tried it on android and for some reason it does an additional translation besides the shear operation.
Any suggestions?

Thanks

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