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Support / Re: Normal map texture unexpectedly get compressed
« on: August 04, 2017, 11:44:24 am »
Thx a lot! My code is based on the custom shader sample, and I found the code:
Texture.defaultTo4bpp(true);
Change it to:
Texture.defaultTo4bpp(false);
and problem solved!
Texture.defaultTo4bpp(true);
Change it to:
Texture.defaultTo4bpp(false);
and problem solved!