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Messages - nailian

Pages: [1]
1
Support / Re: Software & Hardware
« on: January 20, 2010, 08:42:52 pm »
I am new to this learning every day. thnx for your fast replys !!

2
Support / Re: Software & Hardware
« on: January 20, 2010, 04:57:16 pm »
Just found the cause of my rendering problem.

I narrowed it done by disabeling the config settings one by one.
And it seems that setting the indoor property to true was causing this for me.


Code: [Select]
private void doConfig()
{

Config.maxPolysVisible = 64000;
Config.saveMemory = true;
Config.collideOffset = 500;
Config.glTrilinear = true;
Config.farPlane = 10000;
//Config.isIndoor = true; <---------------------------
Config.glVertexArrays = true;
Config.tuneForIndoor();
Config.zTrick = true;
Config.glShadowZBias = 0.8f;
Config.lightMul = 1;

}

Thnx for your replys!  :)

3
Support / Re: Software & Hardware
« on: January 20, 2010, 03:18:06 pm »
Two worlds into two buffers.

Now im getting this if i rotate the camera:




And im clearing my buffer.

Thnx in advance  :)




4
Support / Re: Software & Hardware
« on: January 20, 2010, 10:53:43 am »
I needed to draw 2 worlds at the same time. And that did not work, so i assumend it would work if i used hardware and software rendering at the same time.

Java console gave me a facepalm...  >:(

I solved it somehow by drawing one world at a time using both hardware rendering.

5
Support / Software & Hardware
« on: January 19, 2010, 11:56:41 am »
Is it possible to do 2 renderings at the same time?

Drawing 2 different Framebuffers. One with Hardware and one with software rendering?

Pages: [1]