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Bones / Multiple meshes with the same skeleton
« on: January 08, 2012, 06:41:12 pm »
Do I just handle them separately, or is there a way that would be more optimized?
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[ Thu Jan 05 03:46:05 CST 2012 ] - WARNING: There's a problem with the object list not being consistent during rendering. This is often caused by concurrent modification of jPCT objects on a thread different from the rendering thread!
[ Thu Jan 05 03:46:05 CST 2012 ] - ERROR: null
But, only with the OpenGL renderer and if it's the second time I go into the Game room. (the only other room is a title screen that only blits 2d stuff with raft's openglFont and texturePack)