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Topics - Gatobot

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Bugs / Light exception
« on: October 13, 2013, 01:03:00 am »
Hi egon
im using the latest jpct jar and when i try to dispose a light this happens

Exception in thread "Thread-4" java.lang.NoSuchMethodError: com.threed.jpct.World.remove(I)V
   at com.threed.jpct.Light.dispose(

the same thing happen when i used the method light.getPosition(), the others method are doing well

Support / Light ID
« on: October 06, 2013, 08:48:06 pm »
how can i get the id of a light created through the Light class, so i can removed it later from the world with the method removeLight(int number)

Bones / Missing names
« on: June 02, 2013, 09:10:16 pm »
hello everyone

Im starting to use bones and its great!! im using milkshape with ogre exporter an everything its going well,
except for the names, if i have an object named  ej, "head", in the final .bones its called xxxMesh001,
i see this with the ninja model too, i think this happen with ogre exporter,
someone knows a way to preserve the original names of the objects?? its hard to find them this way.
The name of the joints are right.


Feedback / Old Style RPG
« on: October 25, 2012, 06:25:38 pm »
Hi people

I was thinking to make a rpg like "Might and Magic III isles of terra"
but before doing anything just want to hear your comments
about :


Should it be tile based like MMIII, this is easy to implement but is a little restrictive and a little slow...

or should it be like Ultima Underworld where you can move freely through the world


well more than a problem i want to know how you implement you world
i mean do you make a large terrain and then put buildings,tress,etc.
or  a more tiled approach like never winter nights 1..

well people i hope you can share your comments for this and thanks.

Projects / New To JPCT
« on: September 01, 2012, 07:05:30 pm »
Hi everyone!

First of all thanks to Egon Olsen for this great engine!!
i made a little unfinished project using JPCT to get familiar with it
here is a video showing the game:

I still have a few questions but i post them later.

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