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Topics - lwmxynedtodth

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Support / Get started
« on: January 15, 2007, 11:30:07 am »
Hello folks,
Wandering around the web searching for a good browser-based 3d engine, I found jPCT. As you see, I'm quite new around here, and the biggest problem is that I don't know where to get started.

jPCT looks really great. It is relatively small, but looks like it can create great worlds. I've read through the manual, but still don't know where to start. I'm working in JCreator, a freeware Java intepreter. I've mainly set it up to handle the jPCT libraries, but I don't know how to run, for instance, the car or fps demo. With that possible I could easily spit through the code and see how everything is set up. Without the ability to run the project, firstly, that is impossible. So, how do I do this.

My goal, or project, will be a small online multiplayer rpg. As I said, I've been searching on the internet for a good base do do this, but before I found jPCT, there was no one that fitted my needs. The real bottleneck is, I want to make it browser based and able to communicate with a SQL database. jPCT should be able to do the browser-based thing, or at least semi-browser based (such as Technopolis). I'm skilled in Java, SQL, PHP and of course in 3D modeling, so that should be fine. The real problem is still, where do I start and how do I go on.

Although, jPCT really looks great and I'm really looking forward using it.

- lwmxynedtodth

EDIT: Or, should I use another programming environment. I hear talking here about JBuilder, is that a good program?

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