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Support / Object3D.setTextureMatrix() issue?
« on: April 12, 2014, 10:28:02 am »
Hi,
I put multiple textures into one texture, and using setTextureMatrix() to play frame animations. The animations works fine, but seems the semi-transparency pixels on original texture becomes fully opaque when it rendered to screen. Can anyone help? Thanks.
I put multiple textures into one texture, and using setTextureMatrix() to play frame animations. The animations works fine, but seems the semi-transparency pixels on original texture becomes fully opaque when it rendered to screen. Can anyone help? Thanks.