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Topics - CTucker1327

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Support / Slick_Util rendering disabled while jPCT is rendering?
« on: December 30, 2014, 10:10:02 am »
This is fairly strange to me, as I just started venturing into the whole Java3D world yesterday, but I've actually gotten quite a bit done and I'm very proud with the results. I understand that jPCT isn't for 2D development, however almost all 3D games need 2D elements, for things such as interfaces, etc.

I decided I was going to go ahead and start writing my own interface systems (Mainly for the learning experience) using slick_util; However I ran into an immediate problem, anything that I render using slick doesn't show up on-top of the jPCT frame. I made sure to position the calls to my Slick rendering at the end of all of my jPCT rendering, however it's just not wanting to agree with me. I'm not getting any errors whatsoever, even though I'm using a try/catch-all so I don't have a clue where to even start.

Right now I'm using a library a member on this form, corey, created called twod, however it lacks quite a bit of functionality compared to what I'm looking for.

Is drawing on the screen like you would with regular LWJGL not permitted while using jPCT?


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Also, slightly off-topic, but is there a way to make Object3D collision ignore certain objects? Currently I'm using

Code: [Select]
(Object3D.COLLISION_CHECK_SELF | Object3D.COLLISION_CHECK_OTHERS);
However I want to make it so my players don't collide with other players.

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