Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Texugo

Pages: [1]
1
Support / Re: Swing as Gui Layer
« on: June 21, 2011, 04:27:24 am »
My problem is just a standart one ... just but some Buttons and Checkboxes. I didn't have downloaded Bones. I'll download it and study the samples.
Thanx 4 replies

2
Support / Re: Swing as Gui Layer
« on: June 20, 2011, 06:00:45 pm »
It don't work in any render? I'm using software renderer, but i have plans in use opengl render in near future.
Thanx

3
Support / Swing as Gui Layer
« on: June 20, 2011, 06:09:38 am »
Hello buddies

I tried to put swing as a gui layer in my application but the components don't show. How to make it? I've searched in forum/wiki but i'm still confused. My code is exactly the same from Loading models from Blender http://www.jpct.net/wiki/index.php/Loading_3ds_Models_from_Blender. the only difference is a method who's add swing components to frame.
There's a simple way to do this?

Thanx

4
Support / Re: Changing bpp from application? [SOLVED]
« on: June 15, 2011, 06:50:17 am »
Aye ... you're right!
I'm using Twin Monitors and seems to be a bug about it in Ubuntu 10.10. But using Config.glVerbose=true i can see a suitable video mode and now everything runs calm in Camelot.

Thanx   ;)

5
Support / Re: Changing bpp from application?
« on: June 14, 2011, 03:36:34 pm »
Aye Captain
Thax 4 quick response  :D
I've change some configurations before instantiate FrameBuffer. My code is the same of Hello World.

Code: [Select]
...
                Config.setParameterValue("glColorDepth", 24);
Config.setParameterValue("glFullscreen", false);
Config.setParameterValue("glTextureDepth", 24);
buffer = new FrameBuffer(1024, 768, FrameBuffer.SAMPLINGMODE_NORMAL);
buffer.disableRenderer(IRenderer.RENDERER_SOFTWARE);
buffer.enableRenderer(IRenderer.RENDERER_OPENGL);
...

But for some weirdo reason i'still stuck. The output is...

Code: [Select]
Java version is: 1.6.0_20
-> support for BufferedImage
Version helper for 1.5+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized
Software renderer disposed
Can't find desired videomode (1024 x 768 x 24) - searching for alternatives
Can't find alternative videomode (1024 x 768 x 24) - trying something else
[ Tue Jun 14 10:26:39 BRT 2011 ] - ERROR: Can't find any suitable videomode!
[ Tue Jun 14 10:26:39 BRT 2011 ] - ERROR: Can't set videomode - try different settings!
Exception in thread "main" java.lang.IllegalStateException: Cannot determine close requested state of uncreated window
at org.lwjgl.opengl.Display.isCloseRequested(Display.java:577)
at Main.loop(Main.java:45)
at Main.main(Main.java:15)

lwjgl cannot create a window ...  :-\
Some ideas? A alternative configuration maybe?
Thanx

6
Support / Changing bpp from application?
« on: June 14, 2011, 06:46:38 am »
Hi buddies ... a new dummy on the block :-)

I'm on Ubuntu 10.10 - 64 bits and a GeForce 9600.
I try the Hello World and have this problem:

Code: [Select]
Software renderer (OpenGL mode) initialized
Software renderer disposed
Can't find desired videomode (800 x 600 x 32) - searching for alternatives
Can't find alternative videomode (800 x 600 x 32) - trying something else
[ Tue Jun 14 01:24:04 BRT 2011 ] - ERROR: Can't find any suitable videomode!
[ Tue Jun 14 01:24:04 BRT 2011 ] - ERROR: Can't set videomode - try different settings!
Exception in thread "main" java.lang.IllegalStateException: Cannot determine close requested state of uncreated window
at org.lwjgl.opengl.Display.isCloseRequested(Display.java:577)
at Main.loop(Main.java:39)
at Main.main(Main.java:15)

I came to forum and saw another topic with the same problem. The solution were change bpp from 24 to 32 but ... how to make it? I try in my nvidia settings and it tell me the max bpp is 24 :-|
There's some way to change it in FrameBuffer configuration?
Thanx


Pages: [1]