Thanks, I'll take a look into JointChannels. However, I'd like to just deform the model initially and not animate it. I'm not sure if it makes a difference. I tried to modify the joint's local matrices, but there doesn't seem to be a way to scale it by a vector. I guess I could make a scaling matrix and multiply?
Hey, I just started experimenting with jPCT and bones. I would like to make some parts of the model bigger or longer by scaling the joints. Is this possible somehow?