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Messages - alper

Pages: [1]
1
Support / Re: Video On Texture - Playing/Streaming video on ImageTarget
« on: December 22, 2014, 04:02:09 pm »
I guess i didnt explain very well. I know Mediplayer can stream video but mediaplayer is not play video on the page. When marker is recognized by camera, fullscreen video open. I dont want like that. I want to play like my picture.  Thank you for answers

2
Support / Re: Video On Texture - Playing/Streaming video on ImageTarget
« on: December 11, 2014, 01:58:23 pm »
I know like that with Mediaplayer. However, i need to stream video. is it posible ?

3
Support / Video On Texture - Playing/Streaming video on ImageTarget
« on: December 03, 2014, 10:47:03 am »
Hi,

Is it possible the streaming video on Texture ? I mean i have URL for streaming video, and i want to stream and play it on my marker (ImageTarget) ?


PS :  Like this photo that attached (this is my IOS app, my marker  is iphone picture, and here is video is streaming. However i ddint do that with Anroid)

4
Support / Re: My texture is loaded but 3d model is still black why ?
« on: November 14, 2014, 02:33:18 pm »
Now it is done i did good. Model is more stable not shaking. Thank you brother. Screen is not flowed, it was my mistake. Again thank you. "Where do I start doing onTouchEvent" is my new question :)

5
Support / Re: My texture is loaded but 3d model is still black why ?
« on: November 14, 2014, 12:46:13 pm »
When texture and model is loaded, model is vibrating just a little bit. Also, I have planned onTouchEvent and Animation ( I guess i can do that ). So, I think that it will be a problem vibrating model. May be, it is not problem, but i dont know now.

6
Support / Re: My texture is loaded but 3d model is still black why ?
« on: November 14, 2014, 10:25:27 am »
Thanks to you brother. Its solved.
Now, One little question. Model is just a little bit shaking. How do I solve this ?

7
Support / Re: My texture is loaded but 3d model is still black why ?
« on: November 14, 2014, 09:23:52 am »
I did changes you suggested. Here is the code :
Code: [Select]
public ImageTargetsRenderer(ImageTargets activity) {
this.mActivity = activity;

world = new World();
world.setAmbientLight(50,50,50);

sun = new Light(world);
sun.setIntensity(255, 255, 255);

// Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(mActivity.getResources().getDrawable(R.drawable.hearse)), 64, 64));
//        TextureManager.getInstance().addTexture("texture", texture);

Config.maxPolysVisible = 1000;
Config.farPlane = 4000;
Config.collideOffset = 500;
Config.glTrilinear = true;

Drawable textureImage = mActivity.getResources().getDrawable(R.drawable.hearse);
Texture texture = new Texture(textureImage);
texture.setClamping(true); // I try with it and without it, its same
        TextureManager.getInstance().addTexture("texture", texture);
       
        if(texture != null)
        {
        Log.i("Texture load", "texture is loaded");
        }

float scaleSize = 1;
try {

carModel = Object3D.mergeAll(Loader.loadOBJ(mActivity.getResources().getAssets().open("hearse.obj"),
mActivity.getResources().getAssets().open("hearse.obj.mtl"),scaleSize));

// carModel = Object3D.mergeAll(Loader.load3DS(mActivity.getResources().getAssets().open("hearse.3ds"), scaleSize));

} catch (IOException e) {
Toast errorToast2 = Toast.makeText(mActivity.getApplicationContext(), "3d model is not loaded", Toast.LENGTH_LONG);
errorToast2.show();
e.printStackTrace();
}
carModel.calcTextureWrap();
carModel.setTexture("texture");
carModel.setLighting(Object3D.LIGHTING_ALL_ENABLED);
carModel.strip();
carModel.build();

world.addObject(carModel);

cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 150);
cam.moveCamera(Camera.CAMERA_MOVEUP, 100);
cam.setFOV(1.5f);

SimpleVector sv = new SimpleVector();
sv.set(carModel.getTransformedCenter());
sv.y += 100;
sv.z += 100;

sun.setPosition(sv);

MemoryHelper.compact();
}

It's probably texture coordinates is okay. I deleted setEnvMapped() method (default is false). And my texture is loading properly (Drawable, and texture constructor has drawable variable). Also, I have no error in code and logcat. However my model is still black. I upload my model and texture. If you want, If it helps, i can upload a picture of modal in my phone...

NOTE: I convert hearse.3ds to .mtl, .obj file format, because when ı load .3ds model it will appear upright on the screen

8
Support / Re: My texture is loaded but 3d model is still black why ?
« on: November 13, 2014, 06:40:01 pm »
First, thank you. I will try your advice and again write here. And, yes you're right it's a little bit changed Helloworld example. I have 256*256 .jpg. Also, i already deleted and tried setEnvMapped() method it's same...

9
Support / My texture is loaded but 3d model is still black why ?
« on: November 13, 2014, 04:26:37 pm »
Code: [Select]
public ImageTargetsRenderer(ImageTargets activity) {
this.mActivity = activity;

world = new World();
world.setAmbientLight(50,50,50);

sun = new Light(world);
sun.setIntensity(255, 255, 255);

// Texture texture = new Texture(BitmapHelper.rescale(BitmapHelper.convert(mActivity.getResources().getDrawable(R.drawable.hearse)), 64, 64));
//        TextureManager.getInstance().addTexture("texture", texture);

Config.maxPolysVisible = 1000;
Config.farPlane = 4000;
Config.collideOffset = 500;
Config.glTrilinear = true;

Bitmap textureImage = BitmapHelper.convert(mActivity.getResources().getDrawable(R.drawable.hearse));
Texture texture = new Texture(textureImage);
        TextureManager.getInstance().addTexture("texture", texture);
       
        if(texture != null)
        {
        Log.i("Texture load", "texture is loaded");
        }

float scaleSize = 1;
try {

carModel = Object3D.mergeAll(Loader.loadOBJ(mActivity.getResources().getAssets().open("hearse.obj"),
mActivity.getResources().getAssets().open("hearse.obj.mtl"),scaleSize));

// carModel = Object3D.mergeAll(Loader.load3DS(mActivity.getResources().getAssets().open("stealth.3ds"), scaleSize));

} catch (IOException e) {
Toast errorToast2 = Toast.makeText(mActivity.getApplicationContext(), "3d model is not loaded", Toast.LENGTH_LONG);
errorToast2.show();
e.printStackTrace();
}
carModel.calcTextureWrap();
carModel.setTexture("texture");
carModel.setLighting(Object3D.LIGHTING_ALL_ENABLED);
carModel.setEnvmapped(true);
carModel.strip();
carModel.build();

world.addObject(carModel);

cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 150);
cam.moveCamera(Camera.CAMERA_MOVEUP, 100);
cam.setFOV(1.5f);

SimpleVector sv = new SimpleVector();
sv.set(carModel.getTransformedCenter());
sv.y += 100;
sv.z += 100;

sun.setPosition(sv);

MemoryHelper.compact();
}

My 3d model is appearing its okay, but full of surface is black. I have true width and height .jpg texture file, and i have no error in code. However model is good but its black and i didnt find the solution. Please help me.

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