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Messages - bigschottkyd

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Support / Re: New Game theory
« on: June 04, 2015, 02:34:50 pm »
I think these objects will have to poll data about once per second to change the states, but they won't necessarily all be visable at one time, all the time, Its basically like a google maps type thing where the user will zoom and pan around the interface. If the serializer is going to boost performance enough, I think I am going to switch over to Eclipse.
Thanks,
I will post back the results of this test.

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Support / New Game theory
« on: June 03, 2015, 09:32:34 pm »
Hi,
I'm new to Android game development, and have been through the usual OpenGl ES 2.0 tutorials and books.
I found this API while looking for a great starting point, based on the support and the developers attention to detail.
I am wondering if this is the right fit for what I am trying to accomplish however.

I am building an Android HMI (Human machine interface) that will connect to OPC-UA drivers and parse device information back and forth to update the UI.
I want the environment to take these inputs and update colors of my objects.
After dealing with java classes to draw objects using triangles and shader codes (which is very tedious for complex objects) I realized that I could load blender objects which brought me here initially.
So what I am wondering is if I have lets say 1000 objects (which could be mostly duplicates of a small number of objects) and render those with varying colors when my inputs change, what would be a reasonable expectation for performance and what would you recommend for me to begin this game/app/hmi such that I can add features and my own functionality in the future?
Another note:
I'm using Android Studio and trying to install that mesh serializer to work on my object files.
Thanks,
AJ

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