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Messages - bromokun

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Support / Re: Applet flickering with LWJGL
« on: March 23, 2010, 11:22:26 am »

I accidently delete my HelloWorld project .... so I try to recreate the applet I did ...
but now it doesn't work ... I believe its not my code (wishing) ...
But the error message is:

An error occured while loading the applet
Please contact support to resolve this issue
Fatal error occured(7): HelloWorld

What happened? ...

Support / Re: Applet flickering with LWJGL
« on: March 17, 2010, 04:50:32 pm »
Is it possible to use org.lwjgl.opengl.AWTGLCanvas as Canvas to be render by jpct FrameBuffer? ...

Support / Re: Applet flickering with LWJGL
« on: March 17, 2010, 01:47:54 pm »

Still using like in the wiki

I did set FrameBuffer in my init() method like this:

buffer = new FrameBuffer(getWidth(), getHeight(), FrameBuffer.SAMPLINGMODE_HARDWARE_ONLY);

but then in my paint(Graphic g) method I changed to become like this:

// buffer.displayGLOnly(); --> I commeted this line
buffer.display(myCanvas.getGraphics(), 0, 0); //--> my changed

And my flickering has gone ... but my question is: by doing this ... is my Applet using Hardware rendering? or it returned to Software rendering?

Please advice

Support / Re: Applet flickering with LWJGL
« on: March 17, 2010, 12:52:45 pm »
Hi ErDetEnAnd?

I'm experiencing the same flickering on my applet when I enable Hardware rendering ... btw .. I'm using the applet samples (HelloWorld) which posted on WIKI by paulscode in

So mr. ErDetEnAnd .... can you please share your code in order to eliminate this problem.

BTW .. I'm using a pretty stupid graphic card on my laptop which is: Intel Graphics Media Accelerator driver for Mobile ... is this the caused of my problem?

Thank you in advanced


Support / Re: Any collada support?
« on: March 05, 2010, 02:16:37 am »

This wish is actually because my 3d designers are 3dmax user, and by using Collada 1.4 exporter, we can directly embed the animation into our models ... and speed up the production. That's all he he he

ok then :)

Support / Any collada support?
« on: March 04, 2010, 09:26:06 am »

I search through this forum using keyword "collada", and found some discussions regarding collada.
I just wonder ... is collada loader in the roadmap of jpct engine development?

Thanks :)

Support / Re: Doom md2 models download link
« on: February 23, 2010, 02:56:00 pm »
Are you sure you can't download it  ???
let me help ... click:

if that still can't I dunno how ...

But answering ur question regarding whether I already have it or not ... yes I do have the zip of it.
what do you suggest?

Support / Doom md2 models download link
« on: February 23, 2010, 02:36:50 am »

Just for sharing ...
I found this link to download doom md2 models here:
and for editing md2 models, I found this free tool here:

I use this models & md2 editor tool to help me in learning JPCT currently ... and it helps a lot ...
hopefully this would help you (who is learning too).


Support / Re: Sample source
« on: February 22, 2010, 11:26:55 am »


there are two lines in the code like:

String fragmentShader = Loader.loadTextFile("example/shader/fragmentshader.glsl");
String vertexShader = Loader.loadTextFile("example/shader/vertexshader.glsl");

Both calling 2 non java files with extension .glsl ... could you please update the content in by adding a cut and paste version of those .glsl files ... thank you vary much in advanced.


Support / Sample source
« on: February 20, 2010, 09:19:40 am »
 :) Hi all,

I just start learning JPCT from its wiki site ... so when it comes to the tutorial called "Advanced example" I really impress ... the problems is: There is no link there to download the source,

I don't really care much about the 3D objects .. because I can use the one I created ... but when it comes to GLSL files ... I really need it badly ... since I haven't got time to learn more on GL language things (start with JPCT first).

Please anyone who knows where to download "Advanced example" source files, inform me ...

Thanks in advanced guys ... may the force be with u  ;D

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