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Messages - Kaiidyn

Pages: [1] 2 3 ... 7
1
Bones / Re: New board for Bones
« on: May 19, 2011, 11:18:51 pm »
Congratulations on your very own board raft  ;D

2
Support / Re: Is culling working for big scenarios?
« on: May 05, 2011, 10:06:27 am »
try adjusting Config.maxPolysVisible and Config.farPlane

3
Support / Re: Rotate relative to fixed axis?
« on: May 05, 2011, 10:05:30 am »
Not sure this is what you are looking for, but try calling myObj.clearRotation() before calling the actual rotation.

4
Support / Re: Moving and rotating the cam
« on: April 20, 2011, 06:28:39 pm »
angle is in radians (correct word?) and not in degrees?

5
Support / Re: Moving and rotating the cam
« on: April 20, 2011, 05:01:09 pm »
im not sure, but could this be related to the fact that (im not sure though) the angles are not 0 - 360 but -180 - 180 ?

6
Support / Re: Extending Camera Class
« on: April 18, 2011, 09:35:38 pm »
try to put the jpct camera in the constructor of myCamera

Code: [Select]

private cam = null;

public myCamera(camera cam){
    this.cam = cam;
}

now you can use this.cam in your class..
and call it by using
Code: [Select]
MyCamera myCamera = new myCamera(world.getCamera());
something like that.

7
Support / Re: collision spherical x ellipsoid
« on: April 13, 2011, 10:52:46 am »
the touch event itself is also pretty demanding,
I dont know if you have already done so, but adding a Thread.sleep(25); to the touch method might help a little bit..

8
Support / Re: Can you give me some suggestions you learn JPCT-AE
« on: April 10, 2011, 10:12:11 am »
I would advice you to start looking on the wiki page and look at the examples there..
Also google is a good asset..

Start with something simple as letting a cube rotate on the screen or something.. then add camera controls to look around the object..
Also there are alot of topics in this forum that might help :)

9
Support / Re: projecting rays into the screen
« on: April 03, 2011, 07:44:29 pm »
Take a look at my topic here, it might help
http://www.jpct.net/forum2/index.php/topic,1803.0.html

10
Support / Re: collision detection
« on: March 28, 2011, 01:21:07 pm »
if i remember correctly, object3d has something like getboundingbox or something, maybe you could use this?

11
Support / Re: Is jPCT-AE the right engine for me?
« on: March 27, 2011, 10:20:39 pm »
It appears that based on your screenshot, it could be ported using jPCT..

as for the license:

Quote
License

The license is the same as for the desktop version of jPCT: The jPCT-AE license
as stated on http://www.jpct.net/jpct-ae/

12
Support / Re: 2D Images in 3D Space
« on: March 14, 2011, 10:20:59 am »
as icarusfactor already said, you need to use a plane and apply your texture on it, also to have the plane always face the camera you need to enable billboarding..

13
Projects / Re: Thanatos Online, a MMORPG for Android
« on: March 11, 2011, 12:23:14 pm »
Changed the name, got a bit of a story line and a new website with logo..

check the new site: http://thanatosonline.wikidot.com/

14
Feedback / IRC channel?
« on: March 10, 2011, 04:06:11 pm »
Would it be an idea to make an irc channel for quick help or random chit-chat?

15
Support / Different screen resolutions
« on: March 05, 2011, 02:19:38 pm »
Just some thoughts here.

I am developing on a SGS with a screen res of 800x480...
I was thinking about blitting etc for graphical user interface (menu, hud, etc)
But how can I take different screen resolutions into account, eg 480x320...


edit: I got a loading texture 800x480 that I want to blit, but Texture says that 800 is unsupported width, how would I go about making loading texture?

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