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Topics - buiminhhuy

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Support / ERROR/dalvikvm-heap(6950): Out of memory on a 1048592-byte a
« on: January 29, 2011, 06:45:24 am »
Quote
01-29 12:28:34.558: ERROR/dalvikvm-heap(6950): Out of memory on a 1048592-byte allocation.
01-29 12:28:34.558: INFO/dalvikvm(6950): "GLThread 12" prio=5 tid=9 RUNNABLE
01-29 12:28:34.558: INFO/dalvikvm(6950):   | group="main" sCount=0 dsCount=0 s=N obj=0x460069c0 self=0x37e000
01-29 12:28:34.558: INFO/dalvikvm(6950):   | sysTid=6972 nice=0 sched=0/0 cgrp=default handle=3409408
01-29 12:28:34.558: INFO/dalvikvm(6950):   | schedstat=( 33403747505 41698944175 45115 )
01-29 12:28:34.558: INFO/dalvikvm(6950):   at com.threed.jpct.Texture.loadTexture(Texture.java:~754)
01-29 12:28:34.558: INFO/dalvikvm(6950):   at com.threed.jpct.Texture.loadTexture(Texture.java:667)
01-29 12:28:34.558: INFO/dalvikvm(6950):   at com.threed.jpct.Texture.<init>(Texture.java:175)
01-29 12:28:34.558: INFO/dalvikvm(6950):   at com.splendor.app.directions.ar.ARDirectionsRenderer.onDrawFrame(ARDirectionsRenderer.java:99)
01-29 12:28:34.558: INFO/dalvikvm(6950):   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1341)
01-29 12:28:34.558: INFO/dalvikvm(6950):   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)
01-29 12:28:34.558: ERROR/dalvikvm(6950): Out of memory: Heap Size=16647KB, Allocated=13817KB, Bitmap Size=7275KB

Group heap is always increase
Quote
01-29 12:28:04.758: INFO/jPCT-AE(6950): Loading Texture...
01-29 12:28:04.758: INFO/jPCT-AE(6950): [ 1296278884762 ] - WARNING: Unsupported Texture width (1000)...resizing to 512...
01-29 12:28:04.898: INFO/dalvikvm-heap(6950): Grow heap (frag case) to 19.895MB for 1048592-byte allocation

01-29 12:28:31.688: INFO/jPCT-AE(6950): Loading Texture...
01-29 12:28:31.688: INFO/jPCT-AE(6950): [ 1296278911692 ] - WARNING: Unsupported Texture width (1000)...resizing to 512...
01-29 12:28:32.168: INFO/dalvikvm-heap(6950): Grow heap (frag case) to 20.895MB for 1048592-byte allocation

although I have freed memory of bimap in my snip my code
Quote
@Override
   public void onDrawFrame(GL10 arg0) {
      try {
         if (!stop) {   
            setCameraOrientation(mOrientationValue);
            if(mSteps!=null){
               List<GeoLocation> lsGeo=checkSteps(mSteps, mCurloc, IMG_WIDTH);
               Drawable streets;
               streets= new StreetsDrawable(lsGeo);               
               Bitmap bitmap = Bitmap.createBitmap(IMG_WIDTH,
                       IMG_HEIGHT, Bitmap.Config.ARGB_8888);
                 Canvas c = new Canvas(bitmap);
                 streets.draw(c);
                 Texture streetsTexture = null;
                 streetsTexture = new Texture(bitmap);
                 streetsTexture.setMipmap(true);
                 if (bitmap != null) {   
                     bitmap.recycle();       
                     bitmap = null;   
                     System.gc();
                      }
                 if(tm.containsTexture("streets")){
                    tm.removeTexture("streets");
                 }
               tm.addTexture("streets",streetsTexture);
               c=null;
               streetsTexture=null;
               System.gc();
               
               streets=null;
               mSteps=null;
               lsGeo=null;
            }
            
            fb.clear(back);
            world.renderScene(fb);
            world.draw(fb);
            
            fb.display();

         } else {
            if (fb != null) {
               fb.dispose();
               fb = null;
            }
         }
      } catch (Exception e) {
         Logger.log(e, Logger.MESSAGE);
      }

   }

Why is Memory always increase? Can you help me?
Thanks for Avandce!

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