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Messages - Alexey

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46
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: February 24, 2011, 09:49:31 am »
Hello!
What is .bone format ? I could not find it.
And which of formats(animation) has better performance (android devices)?

47
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: February 22, 2011, 04:04:54 pm »
Thank you! thats work :)

48
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: February 22, 2011, 03:27:38 pm »
Eclips show only .rotate(SimpleVactor)

49
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: February 22, 2011, 02:29:11 pm »
Animated3D.rotate(Matrix[])
Sorry no in Animated3D - in SimpleVector method rotate;

raft, thanks for reply, yes it work without normalTemp.rotate(currentPose.palette[jointIndex]);  :)

50
Bones / Re: Bones - Skeletal and Pose animations for jPCT
« on: February 22, 2011, 01:30:01 pm »
Hello!
I try build and install ninja demo on android, but when starting animation i get noSuchMethod exception when call normalTemp.rotate(currentPose.palette[jointIndex]);  - ( Animated3D.rotate(Matrix[]) )
I suspect that this is due to project setting (eclips) . Any one got this exception?

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