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Messages - orkshaman

Pages: 1 [2]
16
Support / Re: Fog disappears after resume app
« on: April 26, 2011, 10:04:51 pm »
Yes, now fog works properly. Thank you EgonOlsen!

17
Support / Re: Fog disappears after resume app
« on: April 26, 2011, 08:48:40 pm »
Ok ;D

18
Support / Re: Fog disappears after resume app
« on: April 26, 2011, 08:44:54 pm »
Anyone? ???
here more screenshots:

After resume:

19
Support / Fog disappears after resume app
« on: April 25, 2011, 10:53:24 pm »
Hello again!
I add code to HelloWorld:

Code: [Select]
public void onSurfaceChanged(GL10 gl, int w, int h) {
if (fb != null) {
fb.dispose();
}
fb = new FrameBuffer(gl, w, h);

if (master == null) {

world = new World();
world.setAmbientLight(20, 20, 20);

world.setFogging(World.FOGGING_ENABLED);
world.setFogParameters(40,0,0,0);

And now if I minimize app and resume it - fog disappears.

Before minimize:

After:

20
Support / Re: Rendering distance
« on: April 20, 2011, 09:01:45 pm »
Thank you EgonOlsen.

21
Support / Rendering distance
« on: April 20, 2011, 08:26:01 pm »
Hello again forum! I have Object3D model=Primitives.getCylinder(4,100,10), and I can't see this object at distance Z > 1000 from camera position. But if I move object Z back to camera (z<1000) I can see object. How can I change render distance?

Code: [Select]
MODEL=Primitives.getCylinder(4,100,10);
MODEL.setTexture("building");
MODEL.build();

SimpleVector sv=world.getCamera().getPosition();
sv.x-=300;
sv.z+=3000;
MODEL.setOrigin(sv);



22
Support / Re: How to get object ID by checkForCollisionSpherical?
« on: March 25, 2011, 04:16:31 pm »
Quote
The check...Collision methods don't translate anything at all!? It's up to you to use the returned SimpleVector for doing a translation or not.
Sorry, I mean its return different SimpleVector.
Quote
To get the object ids (can be more than one) from a speherical collision detection, register a collision listener on the objects.
Thank you.

23
Support / How to get object ID by checkForCollisionSpherical?
« on: March 24, 2011, 11:03:18 pm »
I've got some plane objects - space ships. Check collisions between them works great by checkForCollisionSpherical, but checkForCollisionSpherical translate ships by Zaxis, I only need collision object id. checkForCollision always return -100 (NO_OBJECT), because its plane objects I guess. Sorry for bad english.

24
Support / Re: Texture too dark
« on: March 17, 2011, 06:28:48 pm »
EgonOlsen, all works ideal on real p500 (Android 2.2). Thank you!

25
Support / Texture too dark
« on: March 16, 2011, 09:54:50 pm »
Hello JPCT forum. Sorry for bad English. I try to make simple 2d game on JPCT-AE, I make 3x3 space background for parallax effect. On android 2.1 it work ok, but on android 2.2 textures are too dark. Hope you can help me.
(I change texture to spaceship for debug)
On Android 2.1:

On Android 2.2:

Source:
http://zalil.ru/30685440

Pages: 1 [2]