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Support / Re: Collision allocations
« on: April 21, 2011, 10:49:46 pm »
Thanks. The performance is roughly the same if I remove the octree. If it is normal to expect a GC every two seconds or so, I suppose I can live with it. I understand that some allocations are unavoidable. The framerate is good beside the little stutter at each GC. I'll just hope that the stuttering doesn't get out of hand as more objects are added.