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Messages - Mizuki Takase

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61
Support / rearview mirror
« on: December 06, 2006, 05:05:36 pm »
I thought that the TextureInfo class has something to do with multi-texturing... Quoting from the javadoc...

Quote
TextureInfo is jPCT's key to multi texturing. Multi texturing is supported by the OpenGL renderer only. You may still use the software renderer to render such a scene, but it will simply ignore the additional texture stages. You can use addTriangle() or setTexture() in Object3D to define a polygon or the whole object as multi textured.
You can use any combination of textures and blending modes for a polygon. jPCT will try to optimize the texture state changes when rendering the image. However, don't overuse this feature on a single object, because jPCT can only do so much.
If you are adding more layers than the hardware supports, jPCT will switch to multi pass rendering automatically. Due to the way the OpenGL pipeline is specified, this may produce different results compared to one pass multi texturing. This happens most when using transparency, fog or blending modes like MODE_ADD, when the card's internal accuracy is higher than the framebuffer's.


Atleast the class seem simple to use; the one and only function is add...

62
Support / rearview mirror
« on: December 06, 2006, 03:05:47 pm »
I wonder... Since you are creating an ITextureEffect, does that mean that reflective or chromed surfaces are possible? I would love to see that~!!

Off topic: I love the Lamborghini Mucielago! Definitively can not afford one, but oh well....

63
Projects / Buggaroo
« on: December 05, 2006, 10:29:35 pm »
Wow, that is very elite... I like it!

64
Support / Networking optimized!
« on: November 06, 2006, 03:02:29 pm »
Wow~! This thread is getting really interesting... I know that I have not been helping Melssj5 as I should be (no thanks to World of Warcraft) but atleast raft is! I wanted to say thanks to both raft and Melssj5 since some year, I do plan on continuing my own project, which may include networking...

65
Support / Networking optimized!
« on: November 03, 2006, 06:30:22 pm »
Hihi~!! I am still looking at your code and I really do not think that its bad at all... I just feel that there may be some nice optimizations that you can do.. Anyway... I wanted to know how are you testing the networking features? I have been trying your program out and it works fine to me... Really~!!

Lastly.... Consider things like UDP and not TCP, or maybe.. Simplify what you are sending to the server... Since you have static animated ships, I think that you should be sending information regarding to what ship type you are using (short data type), direction of your ship and placement in the world (2 SimpleVectors)?

Off topic~! Why is it that you send the server a lot of serialized objects instead of the serialized classes? I just feel very uncomfortable at using Object rather than the implemented classes... I would think that you would have to do a lot of class cast checking before using them... Also, Java 1.5 rocks! You should try it out sometime...

66
News / Away from keyboard for 2 weeks
« on: October 17, 2006, 04:16:47 pm »
Welcome back~! I have to admit though... You do a lot of fun stuff. Riding tanks and hiking surely makes my vacations seem bland... I am always just visiting someone.

67
News / Away from keyboard for 2 weeks
« on: September 29, 2006, 08:18:51 pm »
And I hope that you have fun too~!

68
Support / A basic question
« on: September 26, 2006, 06:31:40 pm »
Quote
So, how can I configure JPCT if I'm usin JCreator?? I have tried a thousand of different ways, but I can't. Please, I need help. I'm using Jcreator 3.5 pro and Windows xp


Under project properties, find something that says Required libraries and add all of the jars that you got from downloading JPCT. I still recommend compiling using the Command Prompt.

69
Support / Questions about meshes~!
« on: September 18, 2006, 06:35:49 pm »
I think that my real problem is that I do not know how to find out where the neighbors of a particular vertex are. I do not understand much about cloth simulation algorithms but I wanted to be able to apply a cloth effect onto a mesh. Many algorithms assumed the cloth to be shaped as a flat square, however, I would like the cloth to be anything, whether it is a sphere or some hat. In other words, I just realized that making a grid would probably not be a good idea. What do you think~?

70
Support / Questions about meshes~!
« on: September 17, 2006, 12:24:55 pm »
Is there any way to get some sort of rows or columns data for meshes? I am still trying to make a cloth simulator and a lot of algorithms that I have found seem to depend on a concept of rows and columns... Personally I think that the answer to the question is no, but I wanted to make sure. I wonder if there are any other ways to do  cloth simulation without the knowledge of rows and columns... Oh well... I sort of feel like ranting... Thanks again~!

71
Support / A basic question
« on: September 17, 2006, 10:27:46 am »
I use JCreator because I love colored text... Normally, I recommend compiling by the Command Prompt~! Its so much more fun that way... Or so I think...

72
Support / Problem generating Texture
« on: September 08, 2006, 03:29:20 pm »
I cannot say for sure, but I hope that the link here helps you... I know that the article is written in C++, but since the source code for the article is available, maybe you can get a better understanding of how the technique works... I am learning a lot of other technologies in this fashion...

http://www.gamedev.net/reference/articles/article2238.asp

Don't forget that there is com.threed.jpct.TextureInfo that can do multi-texturing. The only problem is that the feature is only for the OpenGL renderer...

73
News / Away from keyboard for 1 week
« on: August 29, 2006, 03:01:20 am »
Awesome~! Its great to see you back...

74
Feedback / What motivates you to move on~?
« on: August 29, 2006, 02:50:57 am »
It has been soo long since I have touched my projects as well, so I am really scared of losing interest... Interestingly, my work is all about JSP coding, which to me, is totally different from Java coding or game programming... Its just not the same~!!!! I do not get the thrill of accomplishment, but yet everyone, around me at work, think that its the JSP is the greatest thing in the world.

Anyway~!!! Thank you everyone would have replied to this thread... Its not quite a JPCT serious thread, but I am sure that everyone has experienced this once in a while... I hope to someday get out of the slump, but for now, I will just probably reply to random posts here and getting inspired....

75
Feedback / What motivates you to move on~?
« on: August 26, 2006, 06:54:31 am »
Hee hee... I thought that the rabbit plushie on the picture would have given a hint, but I am a girl and living at New Orleans, Louisiana, North America... The reason why I wanted to make a game in the first place was to make my friends happy and also because I THOUGHT that I could have done better than some commerical quality games... So far, I am proving myself to be wrong...

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