I am not sure what you mean by
Do you mean you would rather repeat the texture in a photoshop like program to get approximately the size of the plane rather than making the renderer repeat it at runtime?
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I think if you use one single bitmap which you would manually tile in an image editor, and slap it on just one flat UVed object, it would look nicer, and improve the fps...
Do you mean you would rather repeat the texture in a photoshop like program to get approximately the size of the plane rather than making the renderer repeat it at runtime?