196
Support / Re: Basic text
« on: October 09, 2011, 08:33:50 am »
Yes have a look at the glFont class. It's used in some of the examples including Alien Runner: http://www.jpct.net/download.html
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player.translate(10, 12, -2);
player.rotateMesh();
world.addObject(player);
SimpleVector vcoll = new SimpleVector();
if(nDebug == 0) vcoll = newpos;
if(nDebug == 1) vcoll = player.checkForCollisionSpherical(newpos, 2f);
if(nDebug == 2) vcoll = player.checkForCollisionEllipsoid(newpos, new SimpleVector(2f,2f,2f), 1);
if(nDebug == 3) vcoll = player.checkForCollisionEllipsoid(newpos, new SimpleVector(2f,2f,2f), 5);
if(nDebug == 4) vcoll = player.checkForCollisionEllipsoid(newpos, new SimpleVector(2f,2f,2f), 50);
obj = Primitives.getPlane(2, 2);
obj.setTexture("bb");
obj.setTransparency(50);
obj.setLighting(Object3D.LIGHTING_NO_LIGHTS); //?
obj.setBillboarding(true);
obj.setScale(0.02f); //?
world.addObject(obj);
onFrame()
{
// move my object forward incrementally
myPosZ += 0.1f;
// Reset the object's position back to it's origin (0,0,0)
object1.clearTranslation();
// Set position of object
object1.translate(myPosX,myPosY,myPosZ);
}
// Load video
MediaPlayer mediaPlayer = MediaPlayer.create(m_context, R.raw.videofile);
// Somehow attach the output to a texture
SurfaceHolder sh = ??? (Texture Surface)
mediaPlayerVid.setDisplay(sh);
// Play video
mediaPlayer.start();