I guess it was my fault... when useing texture with alpha chanel, "colored" pixels must not touch the texture's edges!
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//loading texture
TextureManager.getInstance().addTexture("panda", new Texture(getBitmapFromAssetsARGB8888(256,256,"gfx/alpha.png", AppContext));
//seting up 3dobject
planePanda = Primitives.getPlane(1, 10);
planePanda.setTexture("panda");
planePanda.setTransparency(3); //not sure how it works
planePanda.build();
world.addObject(planePanda);
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