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Topics - AGP

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Support / Cyberkilla: About Your Skeletal API Again
« on: July 23, 2008, 09:37:41 pm »
Would you be kind enough to get a rigged model from me and send me an OgreXML file that works with your loader? PLEASE? I've tried everything, man. I got a Max 9 exporter, and it doesn't work with complex skeletons. I got a Maya Ogre binary exporter, then used the Ogre tools to get the XML and that didn't work. And I tried optimizing the meshes with OgreCommandLineTools. I used 5 different human models with similarly complex bone structures. All of them crash. PLEASE either convert one for me or send me a human model fully rigged that works with your loader.

By the way, just to clear things up: the exporters all work fine. What always crashes is your loader. And almost always it happens just after all the bones are read and as it's reading the very first mesh.

Or might I suggest a loadOgreXML(Object3D, InputStream, float)? That would help a lot in its own right.

Support / Java 2D Behind JPCT
« on: March 28, 2008, 11:12:44 pm »
Is that possible using the software engine? If so, how, because the 2D graphics always seem to come out on top?

Support / Bow String and Cyberkilla's Skeletal
« on: March 21, 2008, 08:59:39 pm »
I'm making a bow and arrow minigame for which I "modelled" a cylinder with a bone structure on 3dsmax 9 and exported to OgreXML for reading into Cyberkilla's Skeletal API. The cylinder is meant to represent the distorting string of the bow. I tried drawing a 2-D string on the bow, but try as I might I can't get the VertexController to be up-to-date on the bow's coordinates. If I could, that would be an obvious solution. Anyway, in the absence of the 2D string I'm using the boned cylinder. Problem is when I load the string into JPCT it looks completely distorted. If anyone can tell me why I'd appreciate it.

And if someone would kinder stil and make me the scene for exporting I'd be that much the more grateful!

Support / Cyberkilla's Skeletal
« on: June 02, 2007, 07:23:57 pm »
Has nobody here used it? I posted a question about the creation of bones to no response. If anyone has the answer, please help me out. Thanks in advance.

Support / Skeletal API
« on: May 30, 2007, 09:51:04 pm »
Can anyone post a sample of a small program that uses Cyberkilla's Skeletal API? Specifically adding the bone with assigned joints. I imagine the process would involve creating a bone with two SimpleVertex instances, but I see nothing that remotely resembles such a method in the documentation. I realize this is not Egon's thing, but I would appreciate the help a whole lot. Thanks in advance.

Support / GenericVertexController.getUpdatedMesh()
« on: February 05, 2007, 05:48:41 am »
Egon, if I can make a small request: how about a GenericVertexController.getUpdatedMesh(), which would return the destination mesh with all current modifications, even if it would be slow? Sometimes I want to write my own collision-detection code, and that would be priceless. Thanks in advance.

Support / 3d Line
« on: December 13, 2006, 07:35:16 pm »
How do I draw a line between two 3d coordinates?

Support / SimpleVector[] model.getStack().peekAt(int)
« on: December 13, 2006, 01:18:18 am »
How can I have access to a model's polygons? I'm porting a bone structure I wrote several years ago to JPCT and I need access to any given polygon. My implementation used a stack.peekAt(int) method. Is there a similar method in jpct? Also, is there any readily built bone classes to distart 3d characters? Thanks in advance.

Support / Collision Detection
« on: October 18, 2006, 01:06:57 am »
I've implemented CollisionListener and, of course overridden void collision() and boolean requiresPolygonIDs(). I have called Object3D.addCollisionListener(listener) on both objects, and have made the code of the collision() method to be System.exit(0); to test if anything happens. But when the collision is supposed to happen, it doesn't, and the program goes on running. Am I missing something? Thanks in advance.

Feedback / Suggestions for Next Release
« on: August 16, 2006, 10:27:33 pm »
Apart from better lighting controls (already promised in the docs), how about a Camera.follow(Object3D)? Could either start its own thread, or take the Object3D's current position plus the camera's delta from it once. That would be cool.

Support / Texture Mapping
« on: August 08, 2006, 07:33:12 pm »
My x-wing is being loaded from a 3ds file. Upon loading it, the texture files are listed on the command prompt. Is it supposed to load texture-mapped, or am I supposed to do something else.

The 2-part wings, on Egon's suggestion, were loaded separately, and I've even tried getting the instance to Texture Manager and adding the wings' top texture. The following code is what I tried. Am I doing something wrong? Or am I supposed to call something during the rendering process?

   TextureManager manager = TextureManager.getInstance();
   Texture wingTop = new Texture("./WolfXWing/WINGTOP.JPG");
   manager.addTexture("WINGTOP", wingTop);

Support / Object3D.animate(float)
« on: August 04, 2006, 11:46:37 pm »
My X-Wing is supposed to open its wings completely at the end of its animation, but when I call animate(1f), nothing happens. I've tried rebuilding the model, but nothing happens.  Thanks for any help.

By the way, the file consists of 37 model pieces, all merged into a simple Object3D. The following code merges them:

   Object3D[] objects = Loader.load3DS("./WolfXWing/xwing.3ds", .001f);
   xWing = Object3D.mergeObjects(objects[0], objects[1]);
   for (int i = 2; i < objects.length; i++)
         xWing = Object3D.mergeObjects(xWing, objects);

Support / Tutorials or Help
« on: August 02, 2006, 11:58:55 pm »
Hello. I wanted to start writing programs with JPCT but I need some sort of getting started tutorial. Does anyone know of one.

I am a very good Java programmer, and I did write a program that draws an X-Wing with JPCT and moves the camera around by just reading tha API docs, but I'm not great at 3D graphics programming and a bunch of weird things are happening. The X-Wing isn't onscreen when I start the program, and it disappeard very fast as I zoom out. I've tried increasing FOV but that didn't help.

Also, I'm sure my code has some redundancies because, as I said, I wrote it by just reading the APIs.

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