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Messages - AGP

Pages: 1 ... 97 98 [99] 100 101 ... 103
1471
News / Re: Version 1.15 has been released!
« on: October 03, 2007, 08:24:01 pm »
Thanks a lot for your hard work, Egon.

1472
Support / Re: Skeletal API
« on: July 09, 2007, 04:17:21 am »
Thanks a lot. I appreciate it.

Now if we could get the constructor to SimpleBone... :-)

1473
Support / Re: Skeletal API
« on: July 07, 2007, 11:15:38 pm »
I see you already included two models in the original package. What makes those files? Blender? How about my original assumption of a SimpleBone(SimpleVertex joint1, SimpleVertex joint2) constructor so we can manually build a bone structure?

1474
Support / Re: Skeletal API
« on: July 07, 2007, 08:47:13 am »
Cooooool. Are you also uploading the files themselves so we can see how they're built? Again, thank you.

1475
Support / Re: Skeletal API
« on: July 06, 2007, 08:08:39 am »
Manumoi, please stop writing about "us" as if you're representing anyone but yourself. You haven't been waiting nearly as long as I have, so I don't expect you to be as anxious. Thank you.

1476
Support / Re: Skeletal API
« on: July 05, 2007, 04:59:47 am »
I can understand having a million things to do. I'll be very grateful if you do it tomorrow, though. Thanks in advance.

1477
Support / Re: Skeletal API
« on: July 04, 2007, 11:30:11 pm »
Cyber, don't get me wrong, I am grateful for the attention. But after over a month waiting and your last broken promise, I'm not holding my breath.

1478
Support / Re: Skeletal API
« on: June 18, 2007, 12:54:57 am »
Cyber, I appreciate any help you might give me. But only if you give it. :-)

What if you sent us the non-simplified version of your program?

1479
Support / Re: Skeletal API
« on: June 04, 2007, 08:04:32 pm »
Thanks a lot. Can't wait.

1480
Support / Re: Cyberkilla's Skeletal
« on: June 03, 2007, 07:19:49 pm »
I've e-mailed him to that address on his profile. Has he been around?

1481
Support / Cyberkilla's Skeletal
« on: June 02, 2007, 07:23:57 pm »
Has nobody here used it? I posted a question about the creation of bones to no response. If anyone has the answer, please help me out. Thanks in advance.

1482
Support / Re: V R glasses Support
« on: May 31, 2007, 01:38:44 am »
Also the head-tracking is generally emulated as the mouse cursor, so any game whose camera turns by moving the mouse would track normally on the headset.

1483
Support / Skeletal API
« on: May 30, 2007, 09:51:04 pm »
Can anyone post a sample of a small program that uses Cyberkilla's Skeletal API? Specifically adding the bone with assigned joints. I imagine the process would involve creating a bone with two SimpleVertex instances, but I see nothing that remotely resembles such a method in the documentation. I realize this is not Egon's thing, but I would appreciate the help a whole lot. Thanks in advance.

1484
News / Re: Version 1.14 has been released!
« on: May 30, 2007, 09:41:26 pm »
Thanks a lot, Egon. I can't wait to try it out.

1485
News / Re: Beta version of 1.13 available!
« on: March 02, 2007, 03:43:11 am »
Okay, how do I apply the inverse world transformation? And why would I then transform the result back into world space (presumably after the collision detection)?

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