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Messages - AGP

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1516
Support / Skeletal API
« on: May 30, 2007, 09:51:04 pm »
Can anyone post a sample of a small program that uses Cyberkilla's Skeletal API? Specifically adding the bone with assigned joints. I imagine the process would involve creating a bone with two SimpleVertex instances, but I see nothing that remotely resembles such a method in the documentation. I realize this is not Egon's thing, but I would appreciate the help a whole lot. Thanks in advance.

1517
News / Re: Version 1.14 has been released!
« on: May 30, 2007, 09:41:26 pm »
Thanks a lot, Egon. I can't wait to try it out.

1518
News / Re: Beta version of 1.13 available!
« on: March 02, 2007, 03:43:11 am »
Okay, how do I apply the inverse world transformation? And why would I then transform the result back into world space (presumably after the collision detection)?

1519
News / Re: Beta version of 1.13 available!
« on: March 01, 2007, 08:24:11 pm »
I hate to sound clueless, but I've been assuming the vertex data is given in world space. Is that what it does? Would testing vertex for vertex whether it's inside another mesh work (however slow)? What I hoped the VertexController did was first of all to give me world-space vertices, then for the updateMeshData() method to update those vertices including any translations that may have been applied to the model. Now I'm confused. Are we on the same page?  :-) Again, thanks for all your hard work, Egon.

1520
News / Re: Beta version of 1.13 available!
« on: February 28, 2007, 09:33:41 am »
I've had no problems with it whatsoever. Except with that method you made for me (or else it's my code, but it doesn't look like it to me). It doesn't seem to update the vertices, because the collision isn't happening on time. But, by all means, update the package with the new lwjgl and put it up.

1521
Support / GenericVertexController.getUpdatedMesh()
« on: February 10, 2007, 03:12:34 am »
I don't use IDEs, but I'm about to test it and will assume it's called "getUpdatedMesh()." Otherwise, you'll just have to tell me. :-)

1522
Support / GenericVertexController.getUpdatedMesh()
« on: February 09, 2007, 04:38:34 am »
Awesome, thanks a lot. I'll check and get back to you. Thanks again.

1523
News / LWJGL 1.0 is out!
« on: February 06, 2007, 06:40:10 pm »
Cool. How about updating the JPCT package with this release of LWJGL as well as the 1.13 version of JPCT?

1524
Support / GenericVertexController.getUpdatedMesh()
« on: February 05, 2007, 08:38:46 pm »
In this case, I'm not. Just reading from it.

On my bone structure, to weird results, I do.

1525
Support / GenericVertexController.getUpdatedMesh()
« on: February 05, 2007, 05:07:09 pm »
But the documentation says, "The GenericVertexController holds a copy of the actual mesh data, i.e. it doesn't get the data directly from the mesh every time." For collision-detection, I would need an up-to-thenanosecond update. Could you do that? And would you?

1526
Support / GenericVertexController.getUpdatedMesh()
« on: February 05, 2007, 05:48:41 am »
Egon, if I can make a small request: how about a GenericVertexController.getUpdatedMesh(), which would return the destination mesh with all current modifications, even if it would be slow? Sometimes I want to write my own collision-detection code, and that would be priceless. Thanks in advance.

1527
News / Beta version of 1.13 available!
« on: February 05, 2007, 05:47:47 am »
Awesome, thanks a lot for your hard work, Egon. I really appreciate it, pal, as I'm sure do a lot of people.

Now for a request: GenericVertexController.getUpdatedMesh(), which would return the destination mesh with all current modifications, even if it would be slow. Sometimes I want to write my own collision-detection code, and that method would be priceless.

1528
Support / Cel Shading...
« on: January 05, 2007, 09:13:02 pm »
Egon, I was actually going to suggest a glow effect. Nice to see you were ahead of me. How fast is your method (sounds fairly intense)? By what I understood it will render the same frame a few times before applying the result to the original render.

1529
Support / New here...
« on: December 14, 2006, 05:19:00 am »
There are applets and there are applications. Most people here write Java applications. Applets are the ones that run on websites. To write an applet, extend either the Applet or the JApplet class. A graphical application generally extends either Frame or JFrame (although there are other ways to get windows). Also, if anyone is writing it straight for lwjgl, then they don't need to extend any frame class. Did that help at all?

1530
Support / 3d Line
« on: December 14, 2006, 02:27:02 am »
And yet it worked. Read the documentation before saying I'm wrong. I appreciate the attention, but you might want to read the code before criticising it.

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