And what is supposed to be in visList.vobj[0]? It's become null as I tinkered with the World class.
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int ALPHA = 255 << 24;
uint r = 1, g = 1, b = 2;
if ((r & 0xffffff00) != 0) {
r = (255u >> (int)(r >> 28 & 8));
}
if ((g & 0xffffff00) != 0) {
g = (255u >> (int)(g >> 28 & 8));
}
if ((b & 0xffffff00) != 0) {
b = (255u >> (int)(b >> 28 & 8));
}
uint fromSigned = (uint)(b | (g << 8) | (r << 16) | ALPHA);
uint fromUnsigned = b | (g << 8) | (r << 16) |4278190080u;
System.Console.WriteLine("OR from Signed: "+fromSigned +", from Unsigned: "+fromUnsigned);
Quote
Unhandled Exception: System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Texture.setMarker(Int32 renderer, Int32 mark)
at Texture.setMarker(Int32 mark)
at AWTGLRenderer.drawStrip(VisList visList, Int32 ind, Int32 length, FrameBuffer buffer, World world)
System.Console.WriteLine("execute(int, object[]): Parameters null? "+(parameters==null) +" Init? "+isInit +" Mode: "+mode);
Quote
execute(int, object[]): Parameters null? False Init? True Mode: 2
execute(int, object[]): Parameters null? False Init? True Mode: 0
execute(int, object[]): Parameters null? True Init? True Mode: 8
execute(int, object[]): Parameters null? True Init? True Mode: 1
execute(int, object[]): Parameters null? False Init? True Mode: 2
execute(int, object[]): Parameters null? False Init? True Mode: 0
Expanding command queue to 3000 entries!
execute(int, object[]): Parameters null? True Init? True Mode: 8
execute(int, object[]): Parameters null? True Init? True Mode: 1
execute(int, object[]): Parameters null? False Init? True Mode: 2
execute(int, object[]): Parameters null? False Init? True Mode: 0
and so on.
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