Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Vi_O

#16
Here you are !



12-14 16:44:06.600: E/AndroidRuntime(18527): FATAL EXCEPTION: GLThread 10
12-14 16:44:06.600: E/AndroidRuntime(18527): java.lang.RuntimeException: [ 1323881046593 ] - ERROR: java.lang.NullPointerException
12-14 16:44:06.600: E/AndroidRuntime(18527): at com.threed.jpct.Object3D.transformVertices(Object3D.java:6316)
12-14 16:44:06.600: E/AndroidRuntime(18527): at com.threed.jpct.World.renderScene(World.java:1105)
12-14 16:44:06.600: E/AndroidRuntime(18527): at vo.ArKlee.e3d.JpctEngine.renderWorld(JpctEngine.java:170)
12-14 16:44:06.600: E/AndroidRuntime(18527): at vo.ArKlee.ArKleeActivity.onDrawFrame(ArKleeActivity.java:118)
12-14 16:44:06.600: E/AndroidRuntime(18527): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1431)
12-14 16:44:06.600: E/AndroidRuntime(18527): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1180)
12-14 16:44:06.600: E/AndroidRuntime(18527): at com.threed.jpct.Logger.log(Logger.java:189)
12-14 16:44:06.600: E/AndroidRuntime(18527): at com.threed.jpct.Logger.log(Logger.java:148)
12-14 16:44:06.600: E/AndroidRuntime(18527): at com.threed.jpct.World.renderScene(World.java:1121)
12-14 16:44:06.600: E/AndroidRuntime(18527): at vo.ArKlee.e3d.JpctEngine.renderWorld(JpctEngine.java:170)
12-14 16:44:06.600: E/AndroidRuntime(18527): at vo.ArKlee.ArKleeActivity.onDrawFrame(ArKleeActivity.java:118)
12-14 16:44:06.600: E/AndroidRuntime(18527): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1431)
12-14 16:44:06.600: E/AndroidRuntime(18527): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1180)



There is also some info log about the exception :



12-14 16:44:06.540: I/jPCT-AE(18527): OpenGL renderer initialized (using 2 texture stages)
12-14 16:44:06.580: I/jPCT-AE(18527): [ 1323881046592 ] - WARNING: There's a problem with the object list not being consistent during rendering. This is often caused by concurrent modification of jPCT objects on a thread different from the rendering thread!
12-14 16:44:06.590: I/jPCT-AE(18527): [ 1323881046593 ] - ERROR: java.lang.NullPointerException
12-14 16:44:06.590: I/jPCT-AE(18527): at com.threed.jpct.Object3D.transformVertices(Object3D.java:6316)
12-14 16:44:06.590: I/jPCT-AE(18527): at com.threed.jpct.World.renderScene(World.java:1105)
12-14 16:44:06.590: I/jPCT-AE(18527): at vo.ArKlee.e3d.JpctEngine.renderWorld(JpctEngine.java:170)
12-14 16:44:06.590: I/jPCT-AE(18527): at vo.ArKlee.ArKleeActivity.onDrawFrame(ArKleeActivity.java:118)
12-14 16:44:06.590: I/jPCT-AE(18527): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1431)
12-14 16:44:06.590: I/jPCT-AE(18527): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1180)
12-14 16:44:06.600: W/dalvikvm(18527): threadid=9: thread exiting with uncaught exception (group=0x4013a760)



Hope it helps, I know the error is not about the Loader class, but it occurs after I've tried to load serialized object from the server so I guess it is the problem.

Thanks for the quick reply
#17
Hello there,

I've been trying for a while to send simple 3D objects from a server to an android device using the DeSerializer class on the server and the Loader one on the client. The object is loaded on client-side but it does give me an NullPointerException for Object3D.transformVertices when trying to rendering the world and I don't know how to fix it...

Any suggestions ?

Here's the source code server-side : (exemple with a cube)



Object3D obj = Primitives.getCube(1);
obj.setTexture("rouge");
obj.build();
_deSerializer.serialize(obj, os, true);
                byte[] serializedObject = os.toByteArray();

                return serializedObject;



Then it goes all the way to the client...

Client-side :



                Object3D objLoader = Loader.loadSerializedObject(new ByteArrayInputStream(serializedObject));
                _world.addObject(objLoader);



Can't see what I've done wrong...

Thanks by advance for the help.