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Topics - bLAZY

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Support / Way to rotate loaded model permanently
« on: January 31, 2012, 11:26:00 pm »
Hi,

I load md2 model and it's rotated at start around Y-axis by 180 degrees. My game is taht object goes into the screen and should see its back but now I see front. Is here some way to rotate this object during loading?


EDIT:

I found solution a little bit too late.

Code: [Select]
object.rotateY((float) Math.PI);
object.rotateMesh();
object.clearRotation();

Sorry for cluttering.

2
Support / Too late rendering
« on: January 17, 2012, 11:15:06 am »
Hi,

I'm trying to do a game where object moves "into the screen" and object is always in the middle. Some hurdles will be showed and I want they appear also in the middle and become more and more bigger when are closer. It's situation almost like in AlienRunner. My problem is that hurdles appear too late, suddenly on the scrren, when they are too close. As it's initial phase I use only primitives as hurdles so they are not big things to render. What could be the problem?

3
Support / Camera always behind object
« on: January 17, 2012, 10:58:21 am »
Hi,

could you give me some clue how to do that camera always looks on object the same way? Something like in Third Person Shooter. Should I calculate an angle and use translation or there is some better way?

4
Support / Animated object
« on: January 13, 2012, 08:46:27 pm »
Hi,

I'd like to add to my world a character which should be animated. The animation is all the time repeated, it's kind of waving plane. How to do such a thing with Blender. I tryed to make a simple cube animation to test it this way: http://cgcookie.com/blender/2010/08/31/blender-intro-to-animation/. But I saw that simple loading 3ds object like in Wiki doesn't make animation. How to force it to animate?

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