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Messages - PeT

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Support / 3ds animation
« on: October 17, 2006, 05:07:24 am »
I believe you Melssj5. About 3ds animation, I read that I can play a range of frames of a total animation made with 3ds max. My question is the next: How can I read a range of frames from the animation? for instance, my animation consists by a character running, walking and jumping, and the animation lenght is 300 frames; Is possible to read with JPCT, only the range of frames that containing "jumping animation" when a key is pressed? If it's possible, how can I do it, because I know that the animation is a .max file, JPCT supports .3ds files and .3ds files only contain the mesh. Correct me if I'm wrong, please.

Thanks for all.   :D

2
Support / Another engine
« on: October 16, 2006, 09:20:51 pm »
Thanks for your tips, but, can you recommend me a good free plugin? I found one, it's called qtip, is trial version, but when i try to export the animation (made with 3ds max), the plugin sent me a message: "Nothing to save. Are all objects to save selected and mapped?"

Thanks again. :P

3
Support / A question about "Alien running" applet
« on: October 12, 2006, 07:33:46 pm »
Hi Mr. Olsen, I have a question about the example about the alien which is running on a sphere, how did you do that? In specific, for instance, how can I move a pair of legs of an animal and looks like a real animal move? Do you draw subobjects or deform a single object?

Thanks for all your atention. :?

4
Support / Edit Mesh with JPCT
« on: September 11, 2006, 08:39:50 pm »
Hi, I want to know, how can I edit meshes with JPCT without using .3ds files, or how can I modify the mesh of a primitive object. Also, I want to konw if I can give an inflexion point to an object (for example an articulation).

Thanks. :wink:

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