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Support / Client/Server Networking in JPCT-AE
« on: May 01, 2012, 02:59:48 am »
Hi everybody,
It seems there is no specific networking API predefined in JPCT-AE. I want to transfer the objects from a server to a client, then try to render them and run the game. The simple method is using Android's API, creating a connection and simply transfer the items. Does it work? Is there any alternatives for that? Thanks
It seems there is no specific networking API predefined in JPCT-AE. I want to transfer the objects from a server to a client, then try to render them and run the game. The simple method is using Android's API, creating a connection and simply transfer the items. Does it work? Is there any alternatives for that? Thanks