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Topics - arianaa30

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16
Support / Client/Server Networking in JPCT-AE
« on: May 01, 2012, 02:59:48 am »
Hi everybody,
It seems there is no specific networking API predefined in JPCT-AE. I want to transfer the objects from a server to a client, then try to render them and run the game. The simple method is using Android's API, creating a connection and simply transfer the items. Does it work? Is there any alternatives for that? Thanks

17
Support / .ser 3D objects!
« on: May 01, 2012, 02:03:35 am »
Hi,
How many 3D object format does JPCT-AE supports? Is it just .ser files? I have to add some objects to my 3D game. Thanks

18
Support / 3D Object Streaming in Game?!
« on: April 27, 2012, 08:37:28 am »
Hi everybody,
I'm a research assistant, and recently I've got very interested with JPCT's Android. Now I'm going to set up a networked 3D game, in which the objects are being streamed (from a server to the client). Is it possible to set up such thing in JPCT? If yes, how?
One idea is simply transferring all needed objects (i.e. the mesh and the textures) prior to the start of the game; in the better version we can transfer while playing the game; for instance as we go ahead, we transfer the near objects, that we can see. Is there any sample networked 3D game you may know of which I can use the source code?
Thanks in advance :)

19
Projects / 3D benchmark
« on: February 05, 2012, 09:08:06 pm »
hi everybody,
I'm a research assistant, and I want to test a 3D benchmark for my research. the an3Dbench (specially ninja, dragon) looks best for me to test. Is there any source code available for them that I can use different method applied to them? it is kind of URGENT for me. If you know any intensive openSource 3D benchmark (not a simple cube rotating!) please also tell me.
Thanks a lot.

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