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Messages - arianaa30

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1
Support / Simple AR development with JPCT-AE?
« on: September 10, 2017, 12:51:48 am »
I had very good memory of using JPCT a few years back. Now I'm trying to do AR programming. Does it support AR purely in Android (no native/NDK)?

2
Support / point-cloud visualization
« on: June 19, 2017, 06:15:17 pm »
Hi,
Is there any support for 3D point-cloud visualization in JPCT-AE? They are XYZRGB formatted. Here you can find a few samples: https://jpeg.org/plenodb/pc/8ilabs/

3
Support / Re: 360 panoramic video
« on: June 22, 2016, 05:40:45 pm »
I see. My purpose is somehow only show whatever is visible to the viewer. I want to run some tests about the overhead and how it looks like.

4
Support / Re: 360 panoramic video
« on: June 21, 2016, 05:53:33 pm »
I see. I have a weird question: Currently we are able to map a single media player playing a 360 video into a sphere. How hard is it to map multiple mediaplayers which are glued together (and playing tiles of the original video) to a sphere (a viewer doesn't feel any difference on 2D)? Is it hard to create a shader for that so to map multiple objects into a sphere?

5
Support / 360 panoramic video
« on: June 21, 2016, 04:39:38 am »
Hi,
I'm trying to play 360 videos on Android. Basically it needs a shader to morph the video frames (in equirectangular format) into a sphere and such. I was wondering if jPCT supports playing 360 videos? I understand it is for 3D graphics and not really for videos. But talking about shader and stuff, I am just giving a shot to my favorite 3D mobile engine :)

6
Support / Re: VR streaming
« on: February 09, 2016, 05:53:15 pm »
Does not matter. Just wondering if jPCT API overall supports VR and streaming of its contents using a server-client communication architecture? A PC streams it to a Head-Mounted Display or phone mounted in a google VR Goggles or vice versa.

7
Support / VR streaming
« on: February 07, 2016, 05:32:27 pm »
Hi,
I see some tips and posts on Vuforia and VR integration into jPCT. Just to clear myself, is it possible to use jPCT APIs (and/or AE) to stream VR from PC to a phone or oculus for example? I have done 3D game streaming before, but have no experiences about VR and the contents...if Yes, can it be done directly using jPCT's APIs in Java?

8
Support / Re: jPCT for developing 2D games?
« on: June 02, 2015, 11:32:14 pm »
BTW, I will probably need a source code for an example snake and ladder game (or at least a board game) to start from and play around. Do we have a source code for such demo?

9
Support / jPCT for developing 2D games?
« on: June 02, 2015, 11:30:50 pm »
Hi,
I've had happy days using jPCT for developing 3D games and benchmarks. Now I need to develop a test 2D platform similar to a snake and ladder game. Shall I still consider jPCT for 2D games as well, or it is best customized as a 3D engine?

10
Support / Re: Run code on GPU/CPU !
« on: May 06, 2014, 05:03:20 pm »
I see. OK, so there is no way of pushing stuffs to run on either on GPU or CPU.
Yes, your differentiation of which parts do run on GPU and which ones run on CPU was helpful.

11
Support / Re: Run code on GPU/CPU !
« on: May 06, 2014, 12:10:33 am »
Oh, I did not really mean "the" code  :) I mean a jPCT-AE -based code, assume one of your benchmarks. I want to see how the performance difference could be if I run it purely on GPU or purely on CPU.

12
Support / Run code on GPU/CPU !
« on: May 05, 2014, 06:59:05 pm »
Hi,
I'm going to use jPCT-AE for a research project, but there is a tricky part. Is there any ways to specify to bind running the code on GPU, or CPU? I want to compare the performance.

13
Support / Full project for jPCT-AE's Demo?!
« on: December 23, 2013, 05:13:48 am »
Hi Egon,
I used to run the jPCT-AE's Demo (http://www.jpct.net/jpct-ae/download/alpha/) and build on top of it last year; but don't know why nowadays that I'm using the Android's new SDK/IDE, I can not run your Demo, and actually even my old codes! When trying to run, it brings the popular message of: "The application ..xxx.. has stopped unexpectedly. Please try again" Can you upload the full Eclipse project of Demo, so maybe might work simply by importing it? I don't know what is wrong...  :-\

14
Support / Support for other 3D model formats?!
« on: December 19, 2013, 05:18:15 am »
Hi Egon,
Well, with the success of jPCT, it is now more than just a game engine! I want to use it for civil engineering applications, which support for .ifc 3D models is needed. In general, is there any plans for support of more 3D formats?

15
Support / Example Augmented Reality using jPCT-AE?!
« on: December 13, 2013, 03:37:52 am »
Hi Egon,
jPCT AE can support Augmented Reality based on what I've learnt. Is there any sample project, or a quick reference how we can do this? I believe there must be some efficient computer vision stuff there as well; As a simple example, when I'm pointing to my laptop using the camera, I want a 3D model to be there! Such cool things...Isn't there any library specific for AR?
Thanks!

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