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Support / Re: Viable engine?
« on: May 22, 2012, 10:10:39 am »I see...you can derive the euler angles from the matrix and create a new matrix with only a sub-set, but i'm not sure if the results will be satisfying. The basic problem is that an unlimited number of cascaded transformations result in the same output. The derived angles are just one way to do it...anyway, here's some code: http://www.jpct.net/forum2/index.php/topic,1191.0.htmlThanks, that helped :-)
Also, I've noticed that if there is solid objects behind transparent objects, it will render the solid objects behind as transparent as well.
We had the same issue in the iPhone version, which was solved by setting a glColorMask after drawing transparent stuff (http://stackoverflow.com/questions/10450680/isgl3d-transparency-issues)
Is it possible to somehow implement this in your engine?