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Bugs / Re: Fogging problems
« on: June 12, 2012, 09:31:32 am »
I'm using OpenGL 2.0
...it was REALLY hard to get the logs, lol. I had to remove the 80,000 limit and be quick on the pause button. Even still, they are pretty lengthy.
Loga: Starts as soon as I clicked the button to go to the game play and paused after the first image was visible.
Logb: (cleared the first log first). Touched the screen which re-enabled the fogging, then paused it after the image what changed.
I haven't tried anything besides using "world.setFogParameters(20, 60, 0, 0, 0);". I didn't feel a fog of other than black would look good.
[attachment deleted by admin]
...it was REALLY hard to get the logs, lol. I had to remove the 80,000 limit and be quick on the pause button. Even still, they are pretty lengthy.
Loga: Starts as soon as I clicked the button to go to the game play and paused after the first image was visible.
Logb: (cleared the first log first). Touched the screen which re-enabled the fogging, then paused it after the image what changed.
I haven't tried anything besides using "world.setFogParameters(20, 60, 0, 0, 0);". I didn't feel a fog of other than black would look good.
[attachment deleted by admin]