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Messages - qjvictor

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46
Support / Applet OutOfMemoryError problem
« on: December 01, 2006, 05:06:53 pm »
Doesn't work.
Does that mean the only way to solve this problem is to reduce the number of the objects in 3ds file or to use Web Start instead of Applet?

47
Support / Applet OutOfMemoryError problem
« on: December 01, 2006, 04:51:05 pm »
Is there any way to solve such a problem?
If my 3ds and md2 files contains many objects (i.e. 1000), or my textures are big, the jPCT will cost much memory to load these resources. And when the program is compiled as Applet to use in client web browsers, the memory requested will greater than the default heap size of the JVM of client ( 64M), so any body has any solution about this issue?
Thanks a lot.

48
Support / jPCT can't load instance objects in 3ds file?
« on: December 01, 2006, 04:14:52 pm »
save locations of others to a text file?   I don't know how to do this in 3ds max. could you please give me some details?
Thanks

49
Support / jPCT can't load instance objects in 3ds file?
« on: November 30, 2006, 11:45:09 pm »
Yes, Egon is right.
It seems that it is a common problem for many 3d viewers and 3d engines to deal with instanced objects.

50
Support / How to solve opacity problem in jPCT
« on: November 30, 2006, 07:10:28 pm »
Thanks for your advice.
I will change it in 3ds max

51
Support / How to solve opacity problem in jPCT
« on: November 30, 2006, 04:12:00 pm »
Yes, It looks like this. If you put these 2 layers together, they will flash because overlapping.

52
Support / How to solve opacity problem in jPCT
« on: November 29, 2006, 10:42:19 pm »
For example, I have two 3d objects in 3ds file. the two objects have a little bit overlapping, so if I load these and merge these into one object by jPCT, the part of overlapping will a little bit flashing after applying deferrent texture. Look at the following code:
   
Code: [Select]
for(int index=0;index<terrainObjs.length;index++){
           obj = (Object3D) terrainObjs[index];          
           if(obj.getName().indexOf("track_ground")!=-1){
             obj.setTransparency(1);            
           }
           terrain = Object3D.mergeObjects(terrain, obj);
         }

but I notice that the object's properties I set before merging will be missing after merging, so the object named "track_ground" in terrain is not transparent. That's the problem about opacity, right?
So how to set the property of such a object which will be merged into another object?

53
Support / How to solve opacity problem in jPCT
« on: November 29, 2006, 10:13:48 pm »
as topic, thanks.

54
Support / jPCT can't load instance objects in 3ds file?
« on: November 29, 2006, 05:32:24 pm »
Ok, I will send you the 3ds file immediately.

55
Support / 2 questions when using JPCT
« on: November 29, 2006, 05:31:33 pm »
it seems that Config.glTrilinear=true is no effect. Strange.

56
Support / jPCT can't load instance objects in 3ds file?
« on: November 29, 2006, 05:23:13 pm »
The instance of object exists when I open the 3ds file with other tools like 3D Exploration, but is missed when loaded by jPCT.

57
Support / 2 questions when using JPCT
« on: November 29, 2006, 05:21:11 pm »
But the fact is that if I set the value to true, all the textures look not very clear as before, and the edge aliasing does exist.

58
Support / 2 questions when using JPCT
« on: November 29, 2006, 05:15:14 pm »
You mean set the value as "Config.glMipmap = true;", but it doesn't work.

59
Support / 2 questions when using JPCT
« on: November 29, 2006, 05:03:18 pm »
Thanks, but which static field works for it?

60
Support / jPCT can't load instance objects in 3ds file?
« on: November 29, 2006, 04:01:02 pm »
in my 3ds file, some objects are instance objects, I found jPCT can't load this kind of objects by Loader.load3ds(), any way to load?

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