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Messages - cyberkilla

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361
Support / texture transparent problem
« on: December 12, 2006, 10:15:42 pm »
Danke. Now I know ill be making independent keyframes for each
item of clothing.

I am still going to suffer severely from Z-Fighting:)
No idea how I will avoid this.

362
Support / How to solve opacity problem in jPCT
« on: December 12, 2006, 10:14:01 pm »
Quote from: "Mizuki Takase"
Egon: I had no idea that you are back~ Have you looked at clothing simulation? Work has killed me in terms of game programming, so there is no rush at it at all.. Besides, you're participating at the 4K competition... How is that coming along~?


Clothing simulation? :P

363
News / Away from keyboard for one week
« on: December 12, 2006, 10:12:34 pm »
I didnt even realise you werent here :).

Its fortunate I only started posting questions today:)

364
Support / 2D Isometric Maps With 3D Models...
« on: December 12, 2006, 10:11:06 pm »
Any idea what I could do Egon? I am assuming you are speaking
to athanazio in that last post?

I am unsure it would be worth putting the tiles as billboarded planes,
as I need in excess of 8,000 in some cases.
Surely 2D is the way to go for me? Wouldnt it be faster to draw?
Especially considering I plan only to use Software Rendering:).


Is there any tricks for getting 3d models onto bufferedimages,
with the background transparent?
Everything I say sounds confusing:)

At the minute, im pretending that the render is a 2d sprite with a MAGENTA background, which i set all MAGENTA pixels to transparent.

Probably faster to do some sort of bit masking.

365
Support / texture transparent problem
« on: December 12, 2006, 10:02:24 pm »
I wonder, not meaning to highjack the thread;)...

What happens to childobjects if the parent is subjected to keyframe animation?

366
Projects / FutureRP - 2D Isometric Engine with 3D characters
« on: December 12, 2006, 09:57:30 pm »
Quote from: "theFALCO"
beloved oldie Little Big Adventure :') *sniff*
looks the same... even the player model


Yup, love it. Favourite game ever:)
My tiles will be quite different to it, but it was the ONLY game i could find
that used the same tile sizes as me, so I painstakingly borrowed some of them:).

Im just trying to get everything in order before my own tiles come back
from whereever they were sent to be drawn.

367
Support / 2D Isometric Maps With 3D Models...
« on: December 12, 2006, 09:54:02 pm »
Quote from: "athanazio"
I tried something with the planes... but got out of memory on that
http://www.jpct.net/forum/viewtopic.php?t=190&start=375

any ideas ?


Hmm, no idea, but i bet I get an out of memory:D
My biggest map so far is just over 4,000 tiles:)

368
Support / 2D Isometric Maps With 3D Models...
« on: December 12, 2006, 09:43:26 pm »
Quote from: "Mizuki Takase"
Hold the presses~! Have you ever considered making a lot of planes of your tiles and then use Object3D.setBillboarding(boolean mode)? Billboarding is something where the texture will always face the camera or so....

Oh, Object3D also have setVisibility(boolean). As quoted from the javadoc,
Quote
Sets the object to visible/invisible. Invisible objects won't be processed/rendered at all.
That sounds like something you wanted...


That will be very,very helpful! Thank you for pointing that out:).
Thats one less problem.

369
Projects / FutureRP - 2D Isometric Engine with 3D characters
« on: December 12, 2006, 09:42:25 pm »
Thanks for the information:)

I hope that I can work something out soon:)

370
Support / 2D Isometric Maps With 3D Models...
« on: December 12, 2006, 09:23:34 pm »
No, I havent! I didnt know that feature was implemented in jpct!:D

The problem is, however:

How to make planes.
How to stack them so they look as they do now, with 2d drawing.
Is it faster than 2d, even in software render mode?
And, last, but not least....

How do I move the models now?:D I mean, I KNOW that one tile is 24x48,
and that I can move to then next, based on those dimensions.

How do I figure out the equivalent in 3d space? I  must admit, ive not wrapped my head around this:P

371
Support / rotation problem (it moves)
« on: December 12, 2006, 09:12:54 pm »
Well, im guessing thats the problem.

When the object is created, the center of the bounding box appears to be set
as the origin.
Thats the assumption im working on anyway;)

372
Support / 2D Isometric Maps With 3D Models...
« on: December 12, 2006, 09:10:06 pm »
Thank you:) Yes! I like Crusader too!:D

My tiles are 2D images. The dimensions are 48x24, and tiles with height
go up in increments of 15px.


I need to draw to another bufferedimage, because I NEED the model to have a TRANSPARENT background, so it can be drawn onto the map:)
I use MAGENTA as the background color, because its least used in my models:)
If I could get the thing to be transparent itself, OR PERHAPS get jpct
to render STRAIGHT ONTO my bufferedimage?

Is it possible to do that?:P


The models are 3D, and thats it:).
I currently set the camera and lights to a roughly isometric angle,
and make them look at the models center. This also happens to be the (0,0) of the world space, i think.

If I were to draw several different characters,  id have to keep moving the camera and lights(might be slow), or maybe you can hide all but the current model im rendering by setting them to totally transparent.

The other, probably easier way, might be to make a new world for each object, but i would imagine id be frowned on by people here;).

373
Support / rotation problem (it moves)
« on: December 12, 2006, 09:02:46 pm »
So it rotates but not around its center of origin?
Is this the problem?

374
Projects / FutureRP
« on: December 12, 2006, 08:48:18 pm »
Hello everyone, I just thought i'd start making updates here,
now that I have some screenshots.
The tiles im using are borrowed, but I have some professional tiles being
drawn for me over the next few weeks:)








I am having trouble with smoothly ascending stairs in isometric,
I am having trouble with swapping clothing/weapons on 3d models.


If ANYONE has ANY information on this, I will quickly become your best friend.
My deadline for a public beta test, with these two issues fixed, is the 25th of this month:).

375
Support / rotation problem (it moves)
« on: December 12, 2006, 08:43:39 pm »
If you just want it to rotate, I am pretty sure you dont need
the last line of code.

Maybe I don't get what your trying to do;)

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