Hello! This is the first post ive made here:)
I have a project, in which I have a 2d isometric map,
and 3d models walking around.
I have managed to get it working!
My issue is that I cant find a decent isometric camera angle.
Another problem im having is: I am drawing in blender, and exporting
to 3DS format. If I open the 3DS file in blender, or openfx, etc,
it works properly. However, when I render it with jpct, I get a strange effect.
I looks as if the polygons are single sided. They have a colour from one angle, and not from the other.
This is fair enough, but my 3d model has invisible pieces!
Then when you rotate it, the back of the model has the same problem,
except the faces that are invisible are the ones that were visible on the other angle!
I hope that makes sense:)
Can anyone give me a decent isometric angle, and an answer to my
single sided polygon issue?
Thanks again.
PS. This 3D engine is fantastic. I am going to plug it extensively on my websites if i get this sorted. It is nice that most people appear to be doing this anyway.
EDIT: Ive discovered a flag in blender to export doublesided:
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Normals_and_Transparency_Tutorial
Just incase another has this issue.
Also http://www.christiancoders.com/cgi-bin/ubb-cgi/postdisplay.cgi?forum=Forum3&topic=000362
Details the use of CTRL+N in blender to make all faces "face" properly!
I hope that helps[/i]