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Messages - cyberkilla

Pages: 1 ... 4 5 [6] 7 8 ... 28
76
News / Re: An advanced example
« on: May 16, 2007, 04:29:36 am »
Im downloading it now....:)

EDIT:
Brilliant! This will be useful in a few weeks:)

I am *still* busy with my browser based(php) mmorpg.
It is almost finished. I really can't wait to try the new things out!

77
News / Re: Away from keyboard for a few days
« on: May 16, 2007, 04:28:37 am »
You do seem to travel a lot :D

78
Projects / Re: Skeletal Animation Idea?
« on: April 16, 2007, 10:02:18 pm »
I forgot I did this :D

I will try to get the bone weight ratios working and upload a new version in the next week or so.

My php based game is taking even longer than I thought ;)

79
Projects / Re: aptal karga (foolish crow)
« on: April 16, 2007, 09:57:57 pm »
I forgot to add that I tested it myself, and it is brilliant;)

80
Support / Re: what happened to paradroidz ?
« on: April 16, 2007, 09:55:11 pm »
What a pathetic thing for them to do.

It is not like anyone would pay money to play a store bought version of the original,
when it is probably almost as old as pac man :o

It is a great game you made there, but I think we can all agree, it isn't going to cause them loss of earnings.
I hate it when they do this.

You released it freely. That means a few people have the source already.
They cannot stop the OS movement :D

81
Sounds interesting. I will probably need to look into this soon.

82
Support / Re: Blitting a UI onto the FrameBuffer
« on: April 16, 2007, 09:47:17 pm »
Yeh, GIMP is very good for complex things.

Drawing circles can be done easily with selections.
And, drawing lines is done with any tool, by pressing SHIFT+LEFT CLICK(Or it might be CTRL:))

83
Feedback / Re: Open source
« on: March 30, 2007, 11:59:18 pm »
 Very nice:D.

I once disassembled a boot sector to see how it worked.
It is interesting. The Microsoft boot sector is one hell of a hack. There are a few documents about it hanging around now.
The other thing I once tried was to disassemble a program, and, along with a hex editor, disable a 'trial version' warning on a program.
It was a special program built only for this purpose, so I do not feel guilty ;) It is hardly something that would keep me up at night anyway, but worth pointing out :D

It is a learning experience. I intend to return to this at some point, because my recollection is beginning to get cloudy, at most :)

EDIT:
Also, at the end of the day, the things involved in making this 3d engine/api are in the public domain.
They are spread far and wide, and require someone to have the patience to grasp a clear understanding of them.

This project is a long one. It has clearly been brought to the stage it is at by patience, and knowledge.

I have absolutely no problem with you keeping it to yourself. It is yours. You worked for it. You're releasing it with a brilliant license, so that everyone may benefit from it's existence.
Releasing source code on this project will certainly result in 'forks'.
It will certainly facilitate the creation of a handful of propriety 3d engines.

I see no harm in someone wanting to keep the benefits, control, and attention of a community of people, as an effect of several years of effort.

We all know that the source code would only really be used to augment other projects, of varying levels of 'free',
and also provide an easier solution to add software rendering to other api's.

What I am trying to say is, there is no gain from releasing source code for JPCT itself.
And, as a final note, I have never seen a sensible question go unanswered.

If somebody wants to work hard, and find things out, they can.
But nothing like this needs to be handed on a plate.]

On the other hand, I like free software. It is nice that there are things that are released without any warranty, to the general public.
There appears to be a niche here, with this engine. However, the community is not, as we all know, anywhere near that of openoffice, or firefox, or filezilla, or ogre, etc.
It would be hit by more people exploiting than helping, as I have heard several times.

Also, to keep it in his hands, Egon would need to keep the main source tree himself, and answer queries, and monitor the cvs system. Why?  :o

84
Feedback / Re: Open source
« on: March 30, 2007, 08:16:52 pm »
Has anyone actually tried to reverse-engineer a program? :D

You rarely get the symbols, variable names, etc, in the right order.

Java is probably one of the few languages where you can retrieve such things

I really doubt the structure of the original source, and certainly not comments,
could be retrieved.

It would be a long, long project in itself.

85
Support / Re: Tiled texture on an infinitly big plane?
« on: March 30, 2007, 08:09:57 pm »
That would be good for a starfield.

86
Projects / Re: FutureRP
« on: March 20, 2007, 04:15:29 am »
It is taking longer than I thought, but I'm making good progress;)

I will be back here properly soon enough;)

87
News / Re: Java6
« on: March 15, 2007, 03:37:23 am »
Is that a generic error header?
I'm just wondering, because one of my beta testers is having big trouble, and
has sent me a similar bug:)

I am having problems with it.

The version I downloaded from the sun site 1.6.0-b105. Well, it seems is beta.

But oftenly I receive jvm errors like:

#
# An unexpected error has been detected by Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00004900, pid=1560, tid=3384
#
# Java VM: Java HotSpot(TM) Client VM (1.6.0-b105 mixed mode, sharing)
# Problematic frame:
# C  0x00004900
#
# An error report file with more information is saved as hs_err_pid1560.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
#

and this errors are incresing each time. First I thought there was problems with my code, but now the errors appear even when just launching the GUI of my app. The problematic frame is always different.

88
Support / Re: Texture resizing
« on: March 15, 2007, 03:32:47 am »
I'm glad it works for you:).

89
Support / Re: GUI which Support JPCT
« on: March 15, 2007, 03:31:04 am »
Yup, this is what I do also.

I would give you the source, but its a little too custom made.

I have a few classes to implement keyboard/mouse focus, nested controls, etc.

Each control is extended from an abstract control.
I currently have a text/pass field, button, window, label, bevel.

I might do a scroll bar, if it can't be avoided.

If you have something specific, I will help as much as I can:)

90
News / Re: Version 1.13 has been released!
« on: March 10, 2007, 12:15:03 am »
Tested it. Works perfectly!

Thanks again Egon;).

By the way, I will be returning back here next sunday, when my browser based rpg is complete.

I have some video captures of the latest final fantasy, which uses textured names above the head,
and a lot of other tricks with great effect.
Some things I never thought would work.

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