FengGui looks a little too top-heavy for an important project.
Something like cad, sure, but no games. Not in my opinion anyway.
Something like cad, sure, but no games. Not in my opinion anyway.
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Show posts MenuQuote from: EgonOlsen on March 02, 2007, 06:03:42 PM
Compared to the last beta, this version comes with an updated version of LWJGL, an additional method in Matrix and a fix in the collision listener handling. Changes are documented here: http://www.jpct.net/changes.html
Have fun!
Quote from: Hrolf on March 02, 2007, 06:18:14 PM
I was wondering about this (the highlight ring, not the nipples!) in Bloodridge. Currently it's a bit weird, especially on steps...
Any ideas how to work this one?
(speech bubbles look good BTW!)
Quote from: EgonOlsen on March 02, 2007, 06:06:51 PMQuote from: cyberkilla on March 02, 2007, 05:57:53 PMYou may consider to shoot just one ray into the ground and let the collision listener return the polygon id of the hit polygon. With this, you can ask the PolygonManager for that polygon's normal and adjust the selection plane accordingly. Without doing anything else, there won't be a smooth transition between polygons with different normals of course. But maybe that's not a problem or you can add some interpolation to it. But it will save you from shooting multiple rays into the ground.
I am now working on the player selection plane that appears below a selected player:)
Quote from: EgonOlsen on March 02, 2007, 06:09:32 PMQuote from: cyberkilla on March 02, 2007, 01:37:50 AMAre those "dots" their nipples?
What to you guys think?
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