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Messages - kiffa

Pages: 1 ... 3 4 [5] 6 7 ... 14
61
Support / Re: Does jni make sense?
« on: July 31, 2013, 07:37:34 am »
For performance, I want to know how many benefits could be from jni.

62
Support / How to effectively implement GUI with jPCT-AE?
« on: July 31, 2013, 07:32:29 am »
GUI means menu\button\dash board\HP-bar and so on,  they are 2D images in most case.

I have tried 2 methods:
  1, Use Android GUI mechanism: This is simple, but will be slow when the view(s) need to update frequently(send msg to UI-Thread, then measure\layout\draw the View-hierarchy.)

 2, Use FrameBuffer.blit(): Need to code yourself for some special effects, and seems to be not very fast(Maybe I used it in a wrong way).

My question:
  1, Could you explain the implementation of FrameBuffer.blit()? And how fast should it be?

  2, Is there a third way? The performance is the most important factor  to me.

63
Support / Does jni make sense?
« on: July 31, 2013, 04:41:44 am »
For jPCT-AE, does jni make sense?

64
Support / Re: Version updates!
« on: July 15, 2013, 10:12:09 am »
> Changed Config.glDither default to true.

Could you explain the reason?

> Removed the internal SimpleVector caching, because it wasn't doing any good.

So,  "new SimpleVector" and "SimpleVector.create()" are the same now, right? Will  "new SimpleVector" cause many GC? In my game,  I will create some SimpleVectors per loop(update).

65
News / Re: Version 1.27 has been released!
« on: July 15, 2013, 10:02:57 am »
Ah ha! I like this!

66
Support / Re: NullPointerException in FrameBuffer.dispose().
« on: June 25, 2013, 09:17:34 am »
Everything goes well by now,  I will be back if the exception happens again, thanks.

67
Support / Re: NullPointerException in FrameBuffer.dispose().
« on: June 24, 2013, 04:58:48 am »
And, I think this is more likely caused by app code(not by engine). If so, what may the (app) code be? Please give me some points, i will check again.

68
Support / Re: NullPointerException in FrameBuffer.dispose().
« on: June 24, 2013, 03:32:12 am »
Thanks, i will try and back soon.

69
Support / NullPointerException in FrameBuffer.dispose().
« on: June 22, 2013, 07:49:27 am »
When exiting my game, sometimes the app will crash. I doubt the problem was caused by multi threads,  but after checking many times, i didn't found the reason, could you give me some guides?

codes:

Code: [Select]
//in onDrawFrame():  -- GLThread
  destroyDirect();
 
  private void destroyDirect() {
    WLog.d("--------------------------------------------");
    WLog.d("gamerender destroy!!!!");

    getGameContext().getSceneManager().destroyCurrentScene();
    getGameContext().getWorld().dispose();

    if (mFrameBuffer != null) {
      WLog.d("--------------------------------------------");
      WLog.d("dispose world!");
      getGameContext().getWorld().dispose();
      WLog.d("--------------------------------------------");
      WLog.d("dispose framebuffer!");
      mFrameBuffer.dispose();
      WLog.d("--------------------------------------------");
    }
}


logs:


06-22 13:23:55.204: D/Woo3d(12923): --------------------------------------------
06-22 13:23:55.204: D/Woo3d(12923): gamerender destroy!!!!
06-22 13:23:55.204: D/Woo3d(12923): destroy current scene
06-22 13:23:55.204: D/Woo3d(12923): clear camera controller
06-22 13:23:55.204: D/Woo3d(12923): free texture: bar_1
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture bar_1
06-22 13:23:55.204: D/Woo3d(12923): free texture: bar_2
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture bar_2
06-22 13:23:55.204: D/Woo3d(12923): free texture: bridge
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture bridge
06-22 13:23:55.204: D/Woo3d(12923): free texture: light
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture light
06-22 13:23:55.204: D/Woo3d(12923): free texture: road
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture road
06-22 13:23:55.204: D/Woo3d(12923): free texture: sea
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture sea
06-22 13:23:55.204: D/Woo3d(12923): free texture: flag
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture flag
06-22 13:23:55.204: D/Woo3d(12923): free texture: start
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture start
06-22 13:23:55.204: D/Woo3d(12923): free texture: accTrigger_1
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture accTrigger_1
06-22 13:23:55.204: D/Woo3d(12923): free texture: accTrigger_2
06-22 13:23:55.204: D/texture(12923): removeAndUnload texture accTrigger_2
06-22 13:23:55.274: D/dalvikvm(12923): GC_EXPLICIT freed 2076K, 66% free 6588K/19335K, external 8736K/10356K, paused 71ms
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object483'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object482'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object481'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object480'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object479'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object478'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object477'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object476'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object475'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object474'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object473'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object472'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object471'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object470'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object469'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object468'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object467'
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_bar_1
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object466'
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_bar_2
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_bridge
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_light
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_road
06-22 13:23:55.284: D/Woo3d(12923): unload object3d: 4_sea
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object465'
06-22 13:23:55.284: D/Woo3d(12923): --------------------------------------------
06-22 13:23:55.284: D/Woo3d(12923): dispose world!
06-22 13:23:55.284: D/Woo3d(12923): --------------------------------------------
06-22 13:23:55.284: D/Woo3d(12923): dispose framebuffer!
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object464'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object463'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object462'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object461'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object460'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object459'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object458'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object457'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object456'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object455'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object454'
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object453'
06-22 13:23:55.284: I/jPCT-AE(12923): All texture data unloaded from gpu!
06-22 13:23:55.284: I/jPCT-AE(12923): VBO disposed for object 'object452'
06-22 13:23:55.284: I/jPCT-AE(12923): Disposing VBOs!
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object451'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object450'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object449'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object448'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object447'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object446'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object445'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object444'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object443'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object442'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object441'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object440'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object439'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object438'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object437'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object436'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object435'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object434'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object433'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object432'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object431'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object430'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object429'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object428'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object427'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object426'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object425'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object424'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object423'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object422'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object406'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object405'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object404'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object403'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object402'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object401'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object400'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object399'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object398'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object397'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object396'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object395'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object394'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object393'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object392'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object391'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object390'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object389'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object388'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object387'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object386'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object385'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object384'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object383'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object382'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object381'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object380'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object379'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object378'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object377'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object376'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object375'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object374'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object373'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object372'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object371'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object370'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object369'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object368'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object367'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object366'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object365'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object364'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object363'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object362'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object361'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object360'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object359'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object358'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object357'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object356'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object355'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object354'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object353'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object351'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object350'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object349'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object348'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object347'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object346'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object345'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object341'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object325'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object340'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object336'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object342'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object337'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object180'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object339'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object322'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object338'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object251'
06-22 13:23:55.304: I/jPCT-AE(12923): VBO disposed for object 'object109'
06-22 13:23:55.304: W/dalvikvm(12923): threadid=18: thread exiting with uncaught exception (group=0x4018b560)
06-22 13:23:55.314: E/AndroidRuntime(12923): FATAL EXCEPTION: GLThread 35
06-22 13:23:55.314: E/AndroidRuntime(12923): java.lang.NullPointerException
06-22 13:23:55.314: E/AndroidRuntime(12923):    at com.threed.jpct.GLRenderer.dispose(GLRenderer.java:478)
06-22 13:23:55.314: E/AndroidRuntime(12923):    at com.threed.jpct.FrameBuffer.dispose(FrameBuffer.java:378)
06-22 13:23:55.314: E/AndroidRuntime(12923):    at com.zwenyu.woo3d.components.GameRenderer.destroyDirect(GameRenderer.java:446)
06-22 13:23:55.314: E/AndroidRuntime(12923):    at com.zwenyu.woo3d.components.GameRenderer.onDrawFrame(GameRenderer.java:131)
06-22 13:23:55.314: E/AndroidRuntime(12923):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1363)
06-22 13:23:55.314: E/AndroidRuntime(12923):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1118)

70
Support / Re: Texture was dim with Mali 400
« on: May 15, 2013, 02:08:46 pm »
I have found the reason: Mali use egl_pixelFormt 5551,but Tegra use 8888, i will change the default format to 8888(I didn't use AAConfigChooser);

71
Support / Texture was dim with Mali 400
« on: May 15, 2013, 01:57:43 pm »
The same texture (and models) was rendering well with Tegra2 but dim with Mali 400(seems there are some water print upon the texture). See the road:



Log:

05-15 20:09:53.251: D/Woo3d(17573): egl vendor: Android
05-15 20:09:53.251: D/Woo3d(17573): egl version: 1.4 Android META-EGL
05-15 20:09:53.251: D/Woo3d(17573): egl extension: EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_ANDROID_image_native_buffer
05-15 20:09:53.251: D/Woo3d(17573): support opengl-es 2.0
05-15 20:09:53.251: D/Woo3d(17573): choose EGLConfig: MSAA enabled with 2 samples!
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_RED_SIZE: 5
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_GREEN_SIZE: 5
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_BLUE_SIZE: 5
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_ALPHA_SIZE: 1
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_DEPTH_SIZE: 24
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_RENDERABL_TYPE: 5
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_SAMPLE_BUFFERS: 1
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_SAMPLES: 4
05-15 20:09:53.251: D/Woo3d(17573): eglconfig: EGL_STENCIL_SIZE: 8
05-15 20:09:53.271: D/Woo3d(17573): 3d Renderer Surface Created
05-15 20:09:53.271: D/Woo3d(17573): 3d Renderer Surface Changed: 1280, 800
05-15 20:09:53.271: D/Woo3d(17573): initFrameBuffer: width: 1280, height: 800
05-15 20:09:53.761: D/Woo3d(17573): GL vendor:ARM
05-15 20:09:53.761: D/Woo3d(17573): GL version:OpenGL ES 2.0
05-15 20:09:53.761: D/Woo3d(17573): GL renderer:Mali-400 MP
05-15 20:09:53.761: D/Woo3d(17573): GLSL version:OpenGL ES GLSL ES 1.00
05-15 20:09:53.761: D/Woo3d(17573): GL extensions:GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer
05-15 20:09:53.761: D/Woo3d(17573): GL_BLEND is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_CULL_FACE is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_DEPTH_TEST is: true
05-15 20:09:53.761: D/Woo3d(17573): GL_DITHER is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_POLYGON_OFFSET_FILL is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_SAMPLE_ALPHA_TO_COVERAGE is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_SAMPLE_COVERAGE is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_SCISSOR_TEST is: false
05-15 20:09:53.761: D/Woo3d(17573): GL_STENCIL_TEST is: false



72
The problem happens rare.

And the color of stripes maybe white or black(depending on devices), the size of stripes is about 1/10 of the screen. The persistent  time of the strips is very short, may be 1-5 frames(a rough estimate).

Any hints?

73
Thanks, for specific CPU(architecture), in specific situation, there will be some methods to improve the cache hitting, but as you say, there is not a common pattern.

And about the battery, i found my game has a very high power consumption. Not precise(no test), just by feel,  seems the game "Temple run" which was developed with Unity3D is more power saving than my game(was developed with jPCT-AE). I don't see why, maybe i should do a test.

And for saving power, i limit the FPS by Thread.sleep(), any other suggestions? 

Another question, “many small textures” VS “one large texture”, which has the better performance?

74
Support / Some issues about Object3d.checkForCollisionSpherical()
« on: April 26, 2013, 03:11:43 pm »
My racing game, Codes:
 
Code: [Select]
    //onDrawFrame, move car.
    mStep = calcStepBySpeed();
    SimpleVector fixedStep = null;
    if (!(fixedStep = mModel.checkForCollisionSpherical(mStep, r)).equals(mStep)) {
      fixedStep.y = mStep.y;
      mStep = fixedStep;
    }
    mModel.translate(mStep);

Problem: Sometimes, the car can run through the bar(collider). See the pic below, the white ball is the boundingSphere of the car.

1, The correct collision status:





2, The incorrect status, the car may run through the bar(not often):





75
Support / How to effectively use the cache of cup/gpu in java/jPCT-AE?
« on: April 26, 2013, 04:37:46 am »
In C, i know some tricks to improve the cache hitting. But i'm not very clear how JVM/DVM work, so i don't know how to improve this in java. And i know little about GPU(and it's cache)。

Any suggestions or best practices? And could jPCT-AE benefit from mulit-cores cpu?

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