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Bones / How to properly scale AnimatedGroup?
« on: July 26, 2012, 08:44:26 pm »
Hi. I have a simple scene like the one mentioned in the Advanced Example and I've added the popular ninja model in .bones format. Everything works well, but if I scale the model like this:
Code: [Select]
animatedGroup.getRoot().setScale(0.2f);
The model itself becomes very dark However, when I do it like this:Code: [Select]
for (Animated3D o : animatedGroup)
{
o.setScale(0.2f);
}
the model is properly lit, but the katana's position is wrong. So here's my question: what is the proper way of scaling an animated .bones model?