Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - aZen

Pages: 1 [2]
16
Support / Flat Shading + Culling = Black
« on: May 16, 2013, 12:57:06 pm »
When I use

Code: [Select]
object3D.setAdditionalColor(SOME_COLOR);
object3D.setShadingMode(Object3D.SHADING_FAKED_FLAT);
object3D.setTransparency(0);
object3D.setCulling(false);

in software mode, everything is rendered transparent, but just black. Is this something that could be fixed without too much effort?

Thank you,
aZen

Edit: Edited the title to reflect the problem better.

17
Support / Multithreading Freezes Program
« on: May 01, 2013, 08:35:43 pm »
Hello EgonOlsen,

I'm having a strange problem: When I set useMultipleThreads = true I can run the application fine on my virtual machine (win 7, 32 bit). However when I start it on a non virtual os (win 7, 64 bit) the application simply freezes (tested on two different computers).

With useMultipleThreads = false there is no problem at all. Could this be a problem with 64 bit os? I'm using the latest jpct built (http://jpct.de/download/beta/jpct.jar).

Thanks you,
aZen

18
Support / Visible Objects
« on: February 08, 2013, 07:09:44 pm »
Is there an efficient way to get all visible objects (or all objects rendered in last frame)? I tried using world.getVisibilityList(), but did not understand how to access the VisList object.

Thanks for your help!
aZen

19
Bones / Animation Editor
« on: November 06, 2012, 05:41:21 pm »
Hey there!

I have to admit I'm a bit lost right now, so I'm hoping for some awesome advice!

Here is my situation: I've written a 3D modelling program in JPCT (works really great) and I want to use bone animation to animate the objects that are modeled. The user can already set the initial bone frame of the object and then define key-frames that lead to animations. This is in theory, because I have no idea how to link the "bones" to the actual objects in the world.

What I have right now:
1) Plenty of objects in the world
2) Connected lines that are the bones
3) Different frames for these "bones"

How do I link all the objects in the world to those "bones" (they're just a list of dots and connections right now) and animate them?

Don't get me wrong, I'm not looking for a full fledged solution. Just want a starting point. I browsed through the samples, but couldn't find what I needed.

Thank you very much,
aZen

20
Support / Getting rid of System.out.println()
« on: September 01, 2012, 10:32:58 am »
Hello everyone!

When I start JPCT it starts printing to the java console, e.g.:

Java version is: 1.6.0_33
-> support for BufferedImage
Version helper for 1.5+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized


How do I get rid of these messages? I looked around in the world object and the config, but was not able to find anything.

Cheers,
aZen

Pages: 1 [2]