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Topics - Minigame

Pages: 1 [2]
Support / blurred text upon resize?
« on: January 13, 2013, 02:26:31 am »

Whenever I resize the client application, it seems that text blurs.

Here's the bit of code I am using for this feature:
Code: [Select]
// Handle resizing
if (Display.wasResized()) {
buffer.resize(Display.getWidth(), Display.getHeight());
mouseYOffset = buffer.getOutputHeight();

To draw the text Strings I am using an implementation of raft's GLFont class, so I figured maybe somebody here has used it and could tell me if  I am doing something wrong?

Sometimes when I resize the application I get these random lines? I didn't notice this when I originally posted, but it is relevant to the original post so I shared it on this thread as well..

Support / gl in jframe
« on: January 07, 2013, 08:50:24 pm »
I've written a few jPCT based client applications and have gotten them to run @ 120fps but they have used lwjgl display and input handling.
The latest project of mine though, only gets up to 35fps, and I'm wondering if it's because I am using jPCT solely to render the 3D scene, which is drawn inside of a JFrame, and uses Java2D (AWT functions) for game interfaces, user input, etc.
The way scene processes is just as efficient as previous clients, so I have to wonder if what I'm doing (the jframe thing) is bad?

Support / string on bill board
« on: November 28, 2012, 07:28:33 am »
I've gotten the basic setup for name tags implemented into my client application:

My goal is to generate name textures, and set them as the bill board texture. I'm not sure how to approach so tips for something efficient would be greatly appreciated.

Support / Noobest Question Ever?
« on: November 21, 2012, 09:46:36 pm »
What is the best approach for adding a weapon to a player's hand? Or attaching items such as hats, etc. I've never tried this, and I'm very unsure of where to start. I would need to animate it with the parent model as well.

Support / Level of detail
« on: November 14, 2012, 06:15:44 pm »
Is there a way to manipulate the level of detail in the world scene, based on distance from the camera?

Pages: 1 [2]