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Messages - Irony

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Support / Re: How to set light's intensity?
« on: August 07, 2014, 02:36:13 pm »
In case you still wonder why your lights and textures are kinda dark:
You probably have, as all people, set your device to automatic brightness. This is rather dark for games.

You can try this snippet:

WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = 1.0; // or whatever

to override brightness settings.

Not all devices or users will like that, but it may be worth a try. In Armada, I set the brightness to 0.85 per default, but the user can deactivate the override.

Support / Re: How to set light's intensity?
« on: August 04, 2014, 06:26:11 am »
You can do both with this function. Light always has a "color"; If you want white light (the default), set r=b=g, e.g. to 255 for maximum brightness.

Projects / Re: Armada RELEASE
« on: August 02, 2014, 10:37:55 pm »
The name problem should be fixed now.

Projects / Re: Armada RELEASE
« on: August 02, 2014, 08:43:46 pm »
You can reset your pilot by deleting app data. Thanks.
By the way, there will be an update tonight - for some reason, pilot names are not saved in this version.

Projects / Re: Armada RELEASE
« on: August 02, 2014, 05:07:26 pm »
Ok.. strange thing. Thanks for the report.

Projects / Re: Armada RELEASE
« on: August 02, 2014, 04:55:29 pm »
Damned... never seen this before. Do you have flaky Wi-fi ?
Have you uninstalled the beta before installing this one?

Projects / Re: Armada Beta Release!
« on: August 02, 2014, 10:41:11 am »
Forget what I said about particle effects (had to remove most of them because they sucked)  ;D

But anyway, IT IS DONE!
Grab it here:

Or Here:

P.S. Thank you so much to everyone who supported me over the last years!! Especially, I think this goes without saying, to Egon/Helge!

It's subtle when the distance is > ~500 units
When you are very close it's very visible (multiple times the size)

As the use case is a particle effect, I guess I'll just use blitting instead of geometry.

It is getting bigger when you are close. It's better than when there is no scaling done at all, but it's still very visible that the size changes.
I was thinking
twice the distance + twice the size => same apparent size,
but maybe I am thinking too simple?

When I call
setScale (distanceToCamera)
on an object, shouldn't it always appear at the same size regardless of distance?  It seems to not work that way, so maybe my thought is wrong?

Projects / Re: Armada Beta Release!
« on: July 13, 2014, 08:04:57 pm »
Thanks a lot for the kind words sushobit   :D
Update: We will have music! Found a few composers on opengameart and other sites who have some pretty fitting stuff. I will try to get an arrangement with these guys and there we go.
Also, some more or less neat particle effects on the way...

Projects / Re: Armada Beta Release!
« on: July 03, 2014, 10:47:18 am »
That's cool :)

Egon, I'd really love to have a story as well as music, the first was not possible due to limited manpower. What is definitely coming in a future update are longer, more complex missions (either scripted or created by a sophisticated generator I have yet to develop :)
The lack of music is due to financial constraints. That's what the Indiegogo was planned for, but I guess you have seen how sucessfull that went :-\
I have spent a lot of time looking for free music, but even halfway decent stuff gets tedious after hearing it for the fifth time. The only really fitting pieces I have found are on, but these bastards have tripled the cost for commercial use without any warning, so that is out of the question right now.

You are right about the monetization but I've given you unlimited repairs now :)

I'll look into

Projects / Armada RELEASE
« on: July 02, 2014, 09:10:43 pm »
A journey that has taken over two years is coming to an end.
Besides some sub-standard texts and most likely a few bugs, Armada - Mobile Space Combat - is finished (though there will probably be continuous updates after publishing).
Anyone willing to try out the beta version, please direct your mobile browser to this address: (Use the link in the last post!)

Or use this QR code:

Those two nice guys are already waiting for some new friends and enemies:

Have fun!

P.S. Feeback is the lifeblood of all indie devs, so thanks to everyone in advance!
cu, Irony

News / Re: Away from keyboard for two weeks
« on: June 14, 2014, 02:00:17 pm »
Enjoy your vacation. For a moment, I thought it's my game (Armada on mobile) that you are taking with you  ::)

Support / Re: Image not visible
« on: May 18, 2014, 06:17:15 pm »
Damnit. Should have figured this out before, would have saved me a lot of head scratching... ... Thanks!

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