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Support / Re: Black texture loading .3ds model
« on: May 06, 2013, 05:11:44 pm »
Hi Egon, I think I found the solution.
These are the following steps I did:
1. Create object
2. Open uv/image editor to open image in object editor mode. (I think this part does the texture coord mapping)
3. Set material and texture for the object by opening the same image (I think this part creates the texture name in order to link the texture name to TextureManager in JPCT, but not texture coord mapping)
4. Export the 3ds, and there, it worked!
I'm not sure if I'm doing it correctly, but somehow it worked! Hope this would help the rest of developers who have the same problem too ; )
These are the following steps I did:
1. Create object
2. Open uv/image editor to open image in object editor mode. (I think this part does the texture coord mapping)
3. Set material and texture for the object by opening the same image (I think this part creates the texture name in order to link the texture name to TextureManager in JPCT, but not texture coord mapping)
4. Export the 3ds, and there, it worked!
I'm not sure if I'm doing it correctly, but somehow it worked! Hope this would help the rest of developers who have the same problem too ; )